| | Re: Type 5 lines, BFC relevance, and OpenGL
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| (...) You know, this got me thinking last night. I knew it sounded vaguely familiar, so I searched lugnet for "stencil buffer" and found this. (URL) I was so close, but somehow got distracted before I could work it out. Damn that attention deficit (...) (20 years ago, 30-Mar-05, to lugnet.cad.dev)
| | | | Re: Type 5 lines, BFC relevance, and OpenGL
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| (...) Interesting... so this article is suggesting that type5 lines not be used at all, which may be possible for a model that is certain to be BFC compliant. Wheras the mechanism I was suggesting would work for any model, BFC compliant or not. The (...) (20 years ago, 31-Mar-05, to lugnet.cad.dev)
| | | | Re: Type 5 lines, BFC relevance, and OpenGL
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| (...) I think, that in this particular application it is better to deal with line type 5 syntax. Otherwise renderer has to calculate angle between adjanced polygons and select some threshold to decide whether this line is "conditional" or not. (...) (20 years ago, 1-Apr-05, to lugnet.cad.dev)
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