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| | Re: Flattened Primitives (was Re: 1x1 and 2x2 chess sets)
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| (...) (I didn't claim it would be easy) Of course, the more information stored in a translation, the harder it is to customize. And load into a program to use the information. (...) (BTW, I meant 'mistake' as in a typo or a sub-optimal approach to (...) (26 years ago, 3-Mar-99, to lugnet.cad.dev)
| | | | Re: Flattened Primitives (was Re: 1x1 and 2x2 chess sets)
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| (...) That is wrong? Gee, I had no idea. I've used lines like that a lot, because I've seen them used in other part files, and they seemed to be more elegant than "1 16 x y z 10 0 0 0 1 0 0 0 10 4-4disc.dat" when the primitive is flat in y-direction (...) (26 years ago, 3-Mar-99, to lugnet.cad.dev, lugnet.cad, lugnet.build)
| | | | (canceled)
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| | | | | RE: Flattened Primitives (was Re: 1x1 and 2x2 chess sets)
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| (...) I agree. (...) It's not that simple. Together with the POV substitution string I also have other data like the BoundingBox of the primitive, which is used e.g. in the automatic camera positioning. I think it is troublesome to have this kind of (...) (26 years ago, 3-Mar-99, to lugnet.cad.dev, lugnet.cad, lugnet.build)
| | | | Flattened Primitives (was Re: 1x1 and 2x2 chess sets)
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| [Cross-posted to original newsgroups, and lugnet.cad.dev. Followup-To set to lugnet.cad.dev] (...) It's probably easier to make high-quality parts in LGEO, but it should be possible to make them in LDraw, run them through L3P, and get equivalent (...) (26 years ago, 3-Mar-99, to lugnet.cad, lugnet.build, lugnet.cad.dev)
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