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| | Re: 3ds Max Import Script
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| Thanks Steve! That's really useful! I too thought that ldraw site would have the directory structure more documented then it is, but clarification is always nice. Cheers Shane (16 years ago, 3-May-08, to lugnet.cad.dev, FTX)
| | | | Re: 3ds Max Import Script
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| (...) Note that in addition to the directory structure, official parts should all have a comment line in them that starts with one of the following prefixes: 0 !LDRAW_ORG PART 0 LDRAW_ORG PART 0 LDRAW_ORG ELEMENT 0 OFFICIAL LCAD UPDATE 0 Original (...) (16 years ago, 3-May-08, to lugnet.cad.dev)
| | | | Re: LPub 4 Status
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| (...) --Travis (16 years ago, 3-May-08, to lugnet.cad.dev)
| | | | Re: Using LDraw (and LeoCAD, LDGLite, LDView) on 64 bit Linux?
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| (...) A six year old version doesn't sound all that great. How hard would it be to get the current version to compile under x64? Failing that, how hard would it be to get the 32 bit version running under x64? With commands like linux32 and such I'm (...) (16 years ago, 3-May-08, to lugnet.cad, lugnet.cad.dev, lugnet.cad.leocad)
| | | | Re: 3ds Max Import Script
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| (...) Hi Shane, This sounds like an interesting project. And useful. :) (...) I think any user of autodesk tools has cursed their name at some time or another. ;) (...) And, if you wanted, you could replace some of the imported "primitive bricks" (...) (16 years ago, 3-May-08, to lugnet.cad.dev, FTX)
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