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 CAD / Development / *15536 (-10)
  Re: 3ds Max Import Script
 
Thanks Steve! That's really useful! I too thought that ldraw site would have the directory structure more documented then it is, but clarification is always nice. Cheers Shane (17 years ago, 3-May-08, to lugnet.cad.dev, FTX)
 
  Re: 3ds Max Import Script
 
(...) Note that in addition to the directory structure, official parts should all have a comment line in them that starts with one of the following prefixes: 0 !LDRAW_ORG PART 0 LDRAW_ORG PART 0 LDRAW_ORG ELEMENT 0 OFFICIAL LCAD UPDATE 0 Original (...) (17 years ago, 3-May-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) --Travis (17 years ago, 3-May-08, to lugnet.cad.dev)
 
  Re: Using LDraw (and LeoCAD, LDGLite, LDView) on 64 bit Linux?
 
(...) A six year old version doesn't sound all that great. How hard would it be to get the current version to compile under x64? Failing that, how hard would it be to get the 32 bit version running under x64? With commands like linux32 and such I'm (...) (17 years ago, 3-May-08, to lugnet.cad, lugnet.cad.dev, lugnet.cad.leocad)
 
  Re: 3ds Max Import Script
 
(...) Hi Shane, This sounds like an interesting project. And useful. :) (...) I think any user of autodesk tools has cursed their name at some time or another. ;) (...) And, if you wanted, you could replace some of the imported "primitive bricks" (...) (17 years ago, 3-May-08, to lugnet.cad.dev, FTX)  
 
  Re: LPub 4 Status
 
(...) Yeah, but the hint helped me. With the side mounted dock I was able to reproduce the problem (or a problem at least) on the G4. I cleaned up some of the buffer swapping and window reshaping code, and it seems to work better for me now. Of (...) (17 years ago, 3-May-08, to lugnet.cad.dev)
 
  3ds Max Import Script
 
I've been working on a script to import ldraw data into 3ds max with some moderate success. I've been able to build primitive data and apply color/texture to the objects. I did find an issue between max 9 and 10 this morning which has me cursing (...) (17 years ago, 3-May-08, to lugnet.cad.dev)
 
  Re: Using LDraw (and LeoCAD, LDGLite, LDView) on 64 bit Linux?
 
(...) I would definitely appreciate the help! I don't know which method would be best, as I said I'm not a coder, but I can follow directions well enough. Thanks, Tim (17 years ago, 3-May-08, to lugnet.cad, lugnet.cad.dev, lugnet.cad.leocad)
 
  Re: LPub 4 Status
 
(...) Well, I pulled the window out from under the dock, and that didn't help. On an unrelated note, why will it only open models in the current directory? If I give the full path to a model in a different directory, it fails to load it. --Travis (17 years ago, 3-May-08, to lugnet.cad.dev)
 
  Re: Using LDraw (and LeoCAD, LDGLite, LDView) on 64 bit Linux?
 
Sorry, I missed your bug report. LeoCAD used to compile on 64 bit computers but it's been a long time since I last tried and I don't have access to one anymore. From your bug report it looks like 'make config' is failing. You can either manually (...) (17 years ago, 2-May-08, to lugnet.cad, lugnet.cad.dev, lugnet.cad.leocad)


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