  |    | Re: part: brick 1 x 2 with arm 2F
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(Repost, to fix a lugnetter ID problem I was having yesterday. :-) (...) (I knew I said that I'd stay out of this, but argh argh argh argh fooey.) I like Jacob's suggestion, for him to volunteer to mentor Johnathan for a month on a trial basis. (...)   (27 years ago, 13-Apr-99, to lugnet.cad.dev)   
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  |    | Re: New LDAO - Temp Location
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(...) You're welcome. Three things to be aware of in this release: 1. The VEC opens really slowly the first time you access it in any session of LDAO. This is because ldraw\parts is being checked to make sure there aren't any part-files newer than (...)   (27 years ago, 13-Apr-99, to lugnet.cad.dev)   
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  |    | Re: part: brick 1 x 2 with arm 2F
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(...) No, 5LDU is not accurate enough, especially for studs. Regular studs are always spaced *exactly* 20LDU apart. The only exceptions are some very odd, small bits. Depending on the part, studs will either be positioned on the even-number (...)   (27 years ago, 13-Apr-99, to lugnet.cad.dev)   
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  |    | Re: L3P support of extended metacommands?
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(...) Cool! Thanks. :) (...) Yep, the 'fixed' version of the 1x1 cone looks much better now. (...) When do you expect that you will be able to release this as a 'real version'? Steve    (27 years ago, 13-Apr-99, to lugnet.cad.dev)   
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  |    | Re: Dimensions of the parts
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(...) That wouldn't work all the time. Imagine that you have 2 parts at the exact same location, if I allow a small margin the program would think that they are not touching each other. (...) That's the only solution I found so far, couldn't think (...)   (27 years ago, 13-Apr-99, to lugnet.cad.dev)   
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