| | Re: Conditional lines on sloped wedge parts 43720 and 43721 Lars C. Hassing
| | | (...) Good idea with a twist primitive (twist.dat ?). Perhaps it would be simpler if it were only in one octant: 2 24 0 0 0 0 0 1 2 24 0 0 1 1 1 1 2 24 1 1 1 0 1 0 2 24 0 1 0 0 0 0 POV code would be: //x - yz = 0 quadric { <0,0,0>, <0,0,-1>, (...) (20 years ago, 27-Apr-05, to lugnet.cad.dat.parts)
| | | | | | | | Re: Conditional lines on sloped wedge parts 43720 and 43721 Don Heyse
| | | | | (...) Ok so it's been a few years, but I took another look at this. Did anybody ever make a twist primitive? It appears like all you need to do is something like this. Don 0 Wedge 4 x 2 Sloped Left 0 Name: 43721.dat 0 Author: Donald Sutter 0 (...) (14 years ago, 22-Sep-10, to lugnet.cad.dat.parts)
| | | | | | | | | | | | Re: Conditional lines on sloped wedge parts 43720 and 43721 Philippe Hurbain
| | | | | (...) Very interesting! (URL) I am not so much comvinced by the improvement for flat shading. Looks like we trade triangular artefacts in one direction with artefacts in the other one. But it drastically improves the very ugly condlines artefacts! (...) (14 years ago, 22-Sep-10, to lugnet.cad.dat.parts, FTX)
| | | | | | | | | | | | Re: Conditional lines on sloped wedge parts 43720 and 43721 Ross Crawford
| | | | | (...) Unfortunately it messes up unless you inlude FTX line breaks, or fixed code box characters (pipe). Unfortunately, both make it harder for people using email or newsreaders, so probably best to do it as you did, browsers can just click "View (...) (14 years ago, 22-Sep-10, to lugnet.cad.dat.parts, FTX)
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