(...) Oh, I don't know about that 1 pixel business. The problem with the surface as it's currently written, is that it flip-flops between convex and concave every at every triangle. But if you ignore the triangles and spin the surface around a bit, (...) (20 years ago, 19-Apr-05, to lugnet.cad.dat.parts, FTX)
(...) I think the key difference is the twisted nature of this surface. I think the twist makes it impossible to partition the surface into polygons without having a mix of convex and concave seams. I'd like to be proven wrong. I don't have one of (...) (20 years ago, 19-Apr-05, to lugnet.cad.dat.parts, FTX)