| | Re: Conditional lines on sloped wedge parts 43720 and 43721 Ross Crawford
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| | (...) Well, I thought about this, and what I would try is changing the polygons thus: If the top points are A1-5 and the bottom points are B1-5, keep the A2-B1, A3-B2 as currently, but instead of A2-B2 etc, use A3-B1, A4-B2, etc. I think that would (...) (20 years ago, 18-Apr-05, to lugnet.cad.dat.parts, FTX)
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| | | | Re: Conditional lines on sloped wedge parts 43720 and 43721 Ross Crawford
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| | | | (...) OK, I tried it and realise now that it doesn't solve the problem at all, just moves the outside curves to a different spot. I think Don is right, a more complex torus-like curve is necessary to represent it properly. ROSCO (20 years ago, 18-Apr-05, to lugnet.cad.dat.parts, FTX)
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| | | | | | Re: Conditional lines on sloped wedge parts 43720 and 43721 Steve Bliss
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| | | | (...) I'm pretty sure that's going to be the problem with *any* partition of this surface into polygons. Having a mathematical description of the surface would be good, because then we could potentially create a primitive for the surface, and (...) (20 years ago, 19-Apr-05, to lugnet.cad.dat.parts, FTX)
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| | | | | | Re: Conditional lines on sloped wedge parts 43720 and 43721 Don Heyse
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| | | | | (...) Oh, I don't know about that 1 pixel business. The problem with the surface as it's currently written, is that it flip-flops between convex and concave every at every triangle. But if you ignore the triangles and spin the surface around a bit, (...) (20 years ago, 19-Apr-05, to lugnet.cad.dat.parts, FTX)
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| | | | | | | Re: Conditional lines on sloped wedge parts 43720 and 43721 Steve Bliss
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| | | | | | (...) I think the key difference is the twisted nature of this surface. I think the twist makes it impossible to partition the surface into polygons without having a mix of convex and concave seams. I'd like to be proven wrong. I don't have one of (...) (20 years ago, 19-Apr-05, to lugnet.cad.dat.parts, FTX)
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| | | | | | Re: Conditional lines on sloped wedge parts 43720 and 43721 Lars C. Hassing
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| | | | (...) I have made a 43720.inc for the test of the coming L3PPARTS. The mathematical description of the surface is: 80x + 40y + yz = 0 and I have used the POV primitive quadric: quadric { <0,0,0>, <0,0,1>, <80,40,0>, 0 clipped_by { box { <-20,0,-40>, (...) (20 years ago, 25-Apr-05, to lugnet.cad.dat.parts)
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| | | | | | Re: Conditional lines on sloped wedge parts 43720 and 43721 Niels Karsdorp
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| | | | (...) Looks good. Should we create a new primitive with the next dimensions:? 2 24 0 0 1 0 1 1 2 24 1 0 -1 0 1 -1 2 24 0 0 1 1 0 -1 2 24 0 1 1 0 1 -1 and a POV-quadric version in the coming L3PPARTS. As the outer twisted surface of the parts with (...) (20 years ago, 25-Apr-05, to lugnet.cad.dat.parts)
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| | | | | | Re: Conditional lines on sloped wedge parts 43720 and 43721 Don Heyse
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| | | | | (...) Nice, I like the idea of the quadric primitive, but we want to add some curvature to the LDRAW version, right? I fiddled a bit with the part a few days ago, starting with the two triangles outlined by your primitive. I didn't exactly finish, (...) (20 years ago, 25-Apr-05, to lugnet.cad.dat.parts)
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| | | | | | | Re: Conditional lines on sloped wedge parts 43720 and 43721 Travis Cobbs
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| | | | | | (...) The following are the appropriate conditionals for Don's surface. Playing with it you can have angles where the conditionals seem to go too far, but it's certainly much better than the current ones. (Note that the last 4 conditionals are only (...) (20 years ago, 26-Apr-05, to lugnet.cad.dat.parts)
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| | | | | | | | Re: Conditional lines on sloped wedge parts 43720 and 43721 Don Heyse
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| | | | | | (...) Hey, thanks testing it out. You're right about the conditionals zig-zagging a bit. I still have the feeling that if the surface were pinned down to the concave green line those zig-zags would go away. But I couldn't decide whether to divvy it (...) (20 years ago, 26-Apr-05, to lugnet.cad.dat.parts)
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| | | | | | Re: Conditional lines on sloped wedge parts 43720 and 43721 Lars C. Hassing
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| | | | (...) Good idea with a twist primitive (twist.dat ?). Perhaps it would be simpler if it were only in one octant: 2 24 0 0 0 0 0 1 2 24 0 0 1 1 1 1 2 24 1 1 1 0 1 0 2 24 0 1 0 0 0 0 POV code would be: //x - yz = 0 quadric { <0,0,0>, <0,0,-1>, (...) (20 years ago, 27-Apr-05, to lugnet.cad.dat.parts)
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| | | | | | Re: Conditional lines on sloped wedge parts 43720 and 43721 Don Heyse
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| | | | (...) Ok so it's been a few years, but I took another look at this. Did anybody ever make a twist primitive? It appears like all you need to do is something like this. Don 0 Wedge 4 x 2 Sloped Left 0 Name: 43721.dat 0 Author: Donald Sutter 0 (...) (14 years ago, 22-Sep-10, to lugnet.cad.dat.parts)
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| | | | | | Re: Conditional lines on sloped wedge parts 43720 and 43721 Philippe Hurbain
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| | | | (...) Very interesting! (URL) I am not so much comvinced by the improvement for flat shading. Looks like we trade triangular artefacts in one direction with artefacts in the other one. But it drastically improves the very ugly condlines artefacts! (...) (14 years ago, 22-Sep-10, to lugnet.cad.dat.parts, FTX)
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| | | | | | Re: Conditional lines on sloped wedge parts 43720 and 43721 Ross Crawford
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| | | | (...) Unfortunately it messes up unless you inlude FTX line breaks, or fixed code box characters (pipe). Unfortunately, both make it harder for people using email or newsreaders, so probably best to do it as you did, browsers can just click "View (...) (14 years ago, 22-Sep-10, to lugnet.cad.dat.parts, FTX)
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