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| | Re: Part number needed & New primitive submission
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| (...) Hmm. That's not *exactly* the intended guideline. Rotatable parts should be positioned so the axis of rotation lies on one of the major axes. That way, the part can be easily rotated to any angle. (...) But the A key function is only useful if (...) (25 years ago, 30-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
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| | | | | Re: Part number needed & New primitive submission
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| (...) My Primitives Reference ((URL) linked from the LDraw FAQ, was intended to help in this respect. It is missing some of the more recent additions, but I'm sure I sent an updated version to Jacob, sometime back. I'll review it again and re-send. (...) (25 years ago, 30-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
| | | | Re: Part number needed & New primitive submission
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| (...) What about the a key? Shouldn't that be considered when creating new parts that rotate? Adam (25 years ago, 30-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
| | | | Re: Part number needed & New primitive submission
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| (...) Window (...) is (...) I disagree. There are a number of pieces (just about all) that need to be rotated one way or another to achieve the look you want. The design of xxxx just takes into account the rotational axis as an aid in positioning (...) (25 years ago, 30-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
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