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 | | Re: non-lego rendering using various LDraw tools
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| (...) OK. My edges already were counterclockwise. :) Umm, for inside outlines (inlines?) to be clockwise, that's 'clockwise' from a global view, right? If so, then my inlines are already clockwise. But I don't know which ones are inlines, and which (...) (22 years ago, 23-Sep-04, to lugnet.cad.dat.ideas, FTX)
| | |  | | Re: non-lego rendering using various LDraw tools
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| (...) Err, reverse course. I peeked at the autotrace source and it says in pxl-outline.c "Outside outlines are traced counterclockwise". So if you want to make things easier for me, do it that way. ;^) (...) (22 years ago, 23-Sep-04, to lugnet.cad.dat.ideas, FTX)
| | |  | | Re: non-lego rendering using various LDraw tools
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| (...) I'd imagine so. I don't actually use Cygwin. I use the (URL) mingw> version of gcc on Windows because I don't want to worry about the Cygwin unix compatibility DLL. (...) It's not too hard to detect holes while you're vectorizing edges, just (...) (22 years ago, 23-Sep-04, to lugnet.cad.dat.ideas, FTX)
| | |  | | Re: non-lego rendering using various LDraw tools
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| (...) Yep, thanks for doing that. Then I turned around and installed Cygwin, so now I probably have gcc available -- I think. (...) Heh. Yeah, considering how raw my edge-construction code is, a few small math errors wouldn't be noticeable. And the (...) (22 years ago, 23-Sep-04, to lugnet.cad.dat.ideas, FTX)
| | |  | | Re: non-lego rendering using various LDraw tools
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| (...) Hey, that's pretty cool. Did you use the Triangle executable I built? I replaced it with a new build containing the math fix Travis mentioned, but forgot to mention that I did so. I guess whatever you used must've worked though. (...) How does (...) (22 years ago, 23-Sep-04, to lugnet.cad.dat.ideas, FTX)
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