 | | POV dat - 3626bp04 - Minifig Head with Standard Grin and Sunglasses Pattern - POV [DAT]
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0 Minifig Head with Standard Grin and Sunglasses Pattern - POV 0 Name: 3626bp04.dat 0 Author: Chris Dee (chris_w_dee@hotmail.com) 0 Modified by Chuck Sommerville (chucks@he.net) December-2000 for L3P POV Primitives 0 Unofficial Part 0 // using DAT (...) (16 years ago, 22-Feb-10, to lugnet.cad.ray, lugnet.cad.dat.parts)
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 | | POV dat - 3626bp03 - Minifig Head with Standard Grin and Pointed Moustache Pattern - POV [DAT]
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0 Minifig Head with Standard Grin and Pointed Moustache Pattern - POV 0 Name: 3626bp03.dat 0 Author: Chris Dee (chris_w_dee@hotmail.com) 0 Modified by Chuck Sommerville (chucks@he.net) December-2000 for L3P POV Primitives 0 Unofficial Part 0 // (...) (16 years ago, 22-Feb-10, to lugnet.cad.ray, lugnet.cad.dat.parts)
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 | | POV dat - 3626bp02 - Minifig Head with Standard Woman Pattern - POV [DAT]
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0 Minifig Head with Standard Woman Pattern - POV 0 Name: 3626bp02.dat 0 Author: Tore Eriksson 0 Modified March-1999 by : Chris Dee (chris_w_dee@hotmail.com) 0 Modified by Chuck Sommerville (chucks@he.net) December-2000 for L3P POV Primitives 0 (...) (16 years ago, 22-Feb-10, to lugnet.cad.ray, lugnet.cad.dat.parts)
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 | | POV dat - 3626bp01 - Minifig Head with Standard Grin Pattern - POV [DAT]
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0 Minifig Head with Standard Grin Pattern - POV 0 Name: 3626bp01.dat 0 Author: Tore Eriksson 0 Unofficial Part 0 // using DAT code from LDRAW_ORG Part UPDATE 2005-01 0 // Inline POV code edited to comply with L3P v 1.4 2010-02-22 0 BFC CERTIFY CCW 0 (...) (16 years ago, 22-Feb-10, to lugnet.cad.ray, lugnet.cad.dat.parts)
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 | | POV dats for L3P v1.4
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I have decided not to make my new dats with inline POV code compatible with L3P 1.3, since I've found there is no reason to use it when 1.4 beta is stable and free from bugs. So, to begin with I will post the 18 problem free minifig heads I've made (...) (16 years ago, 22-Feb-10, to lugnet.cad.ray, lugnet.cad.dat.parts)
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 | | Re: "Dither" colors in patterned/sticker parts
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(...) Wow, what a let down! I'm totally disappointed (with my apparently failing memory, not with you or LDView. Well, ok, maybe I'm just a teeny bit less impressed with LDView right now, but I'll get over it. :) Have fun, Don (16 years ago, 17-Feb-10, to lugnet.cad.dat.parts)
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 | | Re: "Dither" colors in patterned/sticker parts
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(...) As it happens, the stud logos in LDView are just regular textures. --Travis (16 years ago, 16-Feb-10, to lugnet.cad.dat.parts)
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 | | Re: "Dither" colors in patterned/sticker parts
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(...) Texture maps let us wrap images to polygons. This is great for painted images on surfaces, such as mini-figure torsos or the sides of walls. Bump maps describe how each point (texel) in the texture reacts to light, by describing a virtual (...) (16 years ago, 16-Feb-10, to lugnet.cad.dat.parts)
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 | | Re: "Dither" colors in patterned/sticker parts
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(...) But that's different from parts authors being able to use bump mapping in a part file. Or specific colors actually being implemented as bumps/textures -- so 'rubber black' actually looks distinct from 'black'. (16 years ago, 16-Feb-10, to lugnet.cad.dat.parts)
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 | | Re: "Dither" colors in patterned/sticker parts
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(...) I was under the impression that LDView already uses bump mapping for the stud logos. Is that wrong? (16 years ago, 16-Feb-10, to lugnet.cad.dat.parts)
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