 | | Re: "Dither" colors in patterned/sticker parts
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(...) Wow, what a let down! I'm totally disappointed (with my apparently failing memory, not with you or LDView. Well, ok, maybe I'm just a teeny bit less impressed with LDView right now, but I'll get over it. :) Have fun, Don (16 years ago, 17-Feb-10, to lugnet.cad.dat.parts)
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 | | Re: "Dither" colors in patterned/sticker parts
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(...) As it happens, the stud logos in LDView are just regular textures. --Travis (16 years ago, 16-Feb-10, to lugnet.cad.dat.parts)
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 | | Re: "Dither" colors in patterned/sticker parts
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(...) Texture maps let us wrap images to polygons. This is great for painted images on surfaces, such as mini-figure torsos or the sides of walls. Bump maps describe how each point (texel) in the texture reacts to light, by describing a virtual (...) (16 years ago, 16-Feb-10, to lugnet.cad.dat.parts)
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 | | Re: "Dither" colors in patterned/sticker parts
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(...) But that's different from parts authors being able to use bump mapping in a part file. Or specific colors actually being implemented as bumps/textures -- so 'rubber black' actually looks distinct from 'black'. (16 years ago, 16-Feb-10, to lugnet.cad.dat.parts)
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 | | Re: "Dither" colors in patterned/sticker parts
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(...) I was under the impression that LDView already uses bump mapping for the stud logos. Is that wrong? (16 years ago, 16-Feb-10, to lugnet.cad.dat.parts)
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