 | | Re: "Dither" colors in patterned/sticker parts
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(...) As it happens, the stud logos in LDView are just regular textures. --Travis (17 years ago, 16-Feb-10, to lugnet.cad.dat.parts)
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 | | Re: "Dither" colors in patterned/sticker parts
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(...) Texture maps let us wrap images to polygons. This is great for painted images on surfaces, such as mini-figure torsos or the sides of walls. Bump maps describe how each point (texel) in the texture reacts to light, by describing a virtual (...) (17 years ago, 16-Feb-10, to lugnet.cad.dat.parts)
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 | | Re: "Dither" colors in patterned/sticker parts
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(...) But that's different from parts authors being able to use bump mapping in a part file. Or specific colors actually being implemented as bumps/textures -- so 'rubber black' actually looks distinct from 'black'. (17 years ago, 16-Feb-10, to lugnet.cad.dat.parts)
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 | | Re: "Dither" colors in patterned/sticker parts
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(...) I was under the impression that LDView already uses bump mapping for the stud logos. Is that wrong? (17 years ago, 16-Feb-10, to lugnet.cad.dat.parts)
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 | | New Datsville Train Needed [DAT]
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Who wants to contribute? The official LEGO Model rjwmetro.ldr has to be replaced by a MOC. It is desireable to make it fit to Rjjtofc.ldr by James Jackson; his model has been pending for years. See attached MPD file. By contributing to Datsville, (...) (17 years ago, 16-Feb-10, to lugnet.cad.dat.models)
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