 | | Re: "Dither" colors in patterned/sticker parts
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(...) I'm not much of a part author, so my opinion probably counts for even less than usual here, but I actually find myself agreeing with Willy on a issue involving colors. That never happens! ;) But heck, who can argue against freedom and (...) (17 years ago, 6-Feb-10, to lugnet.cad.dat.parts)
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 | | Re: "Dither" colors in patterned/sticker parts
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(...) It would be very interesting which applications can not work with the (RGB colors (of the form 0x2RRGGBB)). Are they useful/necessary/developed? If someone has those application to test and make a summary of that would be great. cu mikeheide (17 years ago, 6-Feb-10, to lugnet.cad.dat.parts, FTX)
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 | | Re: "Dither" colors in patterned/sticker parts
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(...) For what it counts, I'd go for: * Explicitly disallow "dither" colors in all official parts, but allow RGB colors (of the form 0x2RRGGBB) in their place in patterned/sticker parts. This solution would give me the most freedom. I could just (...) (17 years ago, 6-Feb-10, to lugnet.cad.dat.parts)
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 | | "Dither" colors in patterned/sticker parts
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Please read and respond to this message if you are a parts author, particularly if you have authored any patterned or sticker parts. The LSC is trying to come up with rules for colors for both LDConfig.ldr and official parts. We are having an (...) (17 years ago, 6-Feb-10, to lugnet.cad.dat.parts, FTX)
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 | | Re: POV dat for L3P v1.4 - 3626bpse - Minifig Head with SW Scout Trooper Black Visor Pattern - POV
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(...) Sorry for the late answer. L3P v1.4 has L3Version declared, v1.3 has not. #ifdef (L3Version) material { L3Color0 } #else #if (version >= 3.1) material #else texture #end { Color0 } #end (L3P v1.4 does not support PovRay < 3.1) For the studs I (...) (17 years ago, 14-Jan-10, to lugnet.cad.ray, lugnet.cad.dat.parts)
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