| | Re: mesh object transition for animation in Pov-Ray question
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| (...) This has the side-effect that all uses of 3649 will rotate the same. It's better to do like Bram suggested: object { _3649_dot_dat rotate <0, 0, clock*30> matrix <0,1,0,-1,0,0,0,0,1,0,-59,-20> #if (version >= 3.1) material #else texture #end { (...) (23 years ago, 23-Jan-02, to lugnet.cad)
| | | | Re: mesh object transition for animation in Pov-Ray question
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| Lars C. Hassing <lch@ccieurope.com> wrote in message news:GqE1KG.JJC@lugnet.com... (...) is (...) telling (...) { Color25 } (...) { Color25 } (...) heh, now someone tells me it can be done like this, ahh well. (...) yes, I learned that quite quick (...) (23 years ago, 23-Jan-02, to lugnet.cad)
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