To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cadOpen lugnet.cad in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / 7168
  Re: mesh object transition for animation in Pov-Ray question
 
(...) This has the side-effect that all uses of 3649 will rotate the same. It's better to do like Bram suggested: object { _3649_dot_dat rotate <0, 0, clock*30> matrix <0,1,0,-1,0,0,0,0,1,0,-59,-20> #if (version >= 3.1) material #else texture #end { (...) (23 years ago, 23-Jan-02, to lugnet.cad)
 
  Re: mesh object transition for animation in Pov-Ray question
 
Lars C. Hassing <lch@ccieurope.com> wrote in message news:GqE1KG.JJC@lugnet.com... (...) is (...) telling (...) { Color25 } (...) { Color25 } (...) heh, now someone tells me it can be done like this, ahh well. (...) yes, I learned that quite quick (...) (23 years ago, 23-Jan-02, to lugnet.cad)

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR