To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cadOpen lugnet.cad in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / 7158
    Re: mesh object transition for animation in Pov-Ray question —Gary E. Blessing
   I had the same problem with wheels, you need to rotate the piece where it is declared, ie: #declare _3649_dot_dat = #if (QUAL = 0) box { <-52.99,-52.99,-10>, <52.99,52.99,10> } #else union { object { axlehol5_dot_dat matrix (...) (23 years ago, 22-Jan-02, to lugnet.cad)
   
        Re: mesh object transition for animation in Pov-Ray question —Lars C. Hassing
   (...) This has the side-effect that all uses of 3649 will rotate the same. It's better to do like Bram suggested: object { _3649_dot_dat rotate <0, 0, clock*30> matrix <0,1,0,-1,0,0,0,0,1,0,-59,-20> #if (version >= 3.1) material #else texture #end { (...) (23 years ago, 23-Jan-02, to lugnet.cad)
   
        Re: mesh object transition for animation in Pov-Ray question —Gary E. Blessing
    Lars C. Hassing <lch@ccieurope.com> wrote in message news:GqE1KG.JJC@lugnet.com... (...) is (...) telling (...) { Color25 } (...) { Color25 } (...) heh, now someone tells me it can be done like this, ahh well. (...) yes, I learned that quite quick (...) (23 years ago, 23-Jan-02, to lugnet.cad)
 

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR