| | Re: Let's be realistc (WasRe:MoreVenomAnyone? (WasRe:Givethemabreak (was:Hey,like,isanyonethere?))) Tim Courtney
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| | "James Reynolds" <james.e.reynolds@m.....utah.edu> wrote in message news:G8pBrL.J6n@lugnet.com... (...) two (...) That goes to everybody. Please don't quit. This stuff (DAT) is NOT becoming obsolete. -Tim (24 years ago, 13-Feb-01, to lugnet.cad)
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| | | | Re: Let's be realistc (WasRe:MoreVenomAnyone? (WasRe:Givethemabreak (was:Hey,like,isanyonethere?))) Steve Bliss
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| | | | (...) That's kind of funny -- DAT was really obsolete before it was created. It was never a cutting-edge graphics description language. The main asset of the "DAT Format" is the LDraw parts library. Excepting maybe whatever element-resource is used (...) (24 years ago, 15-Feb-01, to lugnet.cad)
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| | | | | | Re: Let's be realistc (WasRe:MoreVenomAnyone? (WasRe:Givethemabreak (was:Hey,like,isanyonethere?))) Larry Pieniazek
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| | | | (...) Agreed. It is 2.5 D rather than a 3 D solid modeling lang. That's prolly why noone has done any really nifty shape bashing stuff like calculating interferences... (...) No I believe Conan's collection is the largest collection of LEGO (...) (24 years ago, 16-Feb-01, to lugnet.cad)
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| | | | | | Re: Let's be realistc (WasRe:MoreVenomAnyone? (WasRe:Givethemabreak (was:Hey,like,isanyonethere?))) Steve Bliss
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| | | | (...) Sorry, should have said "largest collection of LEGO element descriptions". Steve (24 years ago, 16-Feb-01, to lugnet.cad)
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