I'm surprised that this hasn't been mentioned yet, but 'skins' wouldn't be very hard to implement at all...in fact it HAS been done (although not in this context *). Simply make a two-dimensional part for each graphic and create a Graphic or Decal (...) (24 years ago, 29-Sep-00, to lugnet.cad, lugnet.cad.mlcad)
(...) Two small problems... 1. you have to create the graphic. For a complex torso this is hard. 2D helps but there still are a lot of triangles. Hence my suggestion for an authoring tool to help with this task. (if MLCad could allow display a (...) (24 years ago, 30-Sep-00, to lugnet.cad, lugnet.cad.mlcad)