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    part skins (was Re: some thoughts on ldraw parts) —Adam Myers
   okay, were going to try and post something without getting anyone angry this evening. Where to begin? Well first off I'll apologize to all the minifig torso fans out there. In the original post it was the first thing that came to mind. So anyone who (...) (24 years ago, 29-Sep-00, to lugnet.cad, lugnet.cad.mlcad)
   
        Re: part skins (was Re: some thoughts on ldraw parts) —Manfred Moolhuysen
     (...) I don't think we where realy angry. It's basicly a good point you've bring forward, and we encourage everyone to discuss subjects like these openly. Please consider the reactions you've got more as different opinions than as angry (...) (24 years ago, 29-Sep-00, to lugnet.cad, lugnet.cad.mlcad)
   
        Re: part skins (was Re: some thoughts on ldraw parts) —Steve Bliss
     (...) :) That sounds like a good prayer/meditation to/for me. (...) I'd like to also apologize. My responses (to both Adams) were somewhat overdone. Good thing I toned them down before posting them, eh? (...) For me, it wasn't your chosen example -- (...) (24 years ago, 29-Sep-00, to lugnet.cad, lugnet.cad.mlcad)
   
        Re: part skins (was Re: some thoughts on ldraw parts) —Larry Pieniazek
     (...) <snip> I feel this suggestion as worded combines two different, separable ideas, both of which merit discussion. One would be the introduction of subcategories for decorated versions of parts within the authoring tools. The other is a new, (...) (24 years ago, 29-Sep-00, to lugnet.cad, lugnet.cad.mlcad, lugnet.cad.dev)
    
         Re: part skins (was Re: some thoughts on ldraw parts) —Steve Bliss
      (...) Whoa. Deja vu. (...) [snip] (...) I'm not seeing how this affects file-naming standards, except from the POV of not changing what we're doing. Also, do you (or anyone) have any suggestions for modifying the Partsref site to follow this (...) (24 years ago, 2-Oct-00, to lugnet.cad.dev)
     
          Re: part skins (was Re: some thoughts on ldraw parts) —Larry Pieniazek
      (...) both (...) We were composing at the same time I think, and independently posted. Either that or its some sort of Ada resonance. (...) Continue to enforce the naming convention for decorated parts that makes it easy to derive what the base part (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)
    
         Re: part skins (was Re: some thoughts on ldraw parts) —Anders Isaksson
      Larry Pieniazek skrev i meddelandet ... (...) present (...) are (...) I have the beginnings of such a program, it puts the bitmap as background, and you can draw polygons (triangles and quads) on top of that. You can zoom in/out quite a bit, and it (...) (24 years ago, 2-Oct-00, to lugnet.cad.dev)
    
         Re: part skins (was Re: some thoughts on ldraw parts) —Steve Demlow
      (...) Yes indeedy, and coincidentally I slung together the beginnings of such a program tonight. You feed it the outlines of the features of the printed element, along with a "color seed" inside each colored region, and it generates the triangles (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)
     
          Re: part skins (was Re: some thoughts on ldraw parts) —Larry Pieniazek
      (...) Cool beans! (...) Define "feed" in this context... an ordered vertex list? That's still hard to do, what is needed is an app that lets me create these regions superimposed on a bitmap. (...) Er, ah, kind of like that. (...) I think this is an (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)
     
          Re: part skins (was Re: some thoughts on ldraw parts) —Steve Demlow
      (...) You are correct on both points. The primary value of the tool at this point is that it removes the tedium of defining polygons to connect vertices. It's a start! (...) Your edge-detection suggestion is certainly the ideal, but would get a bit (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)
    
         Re: part skins (was Re: some thoughts on ldraw parts) —Chris Dee
     (...) It's not always this easy. Some parts just cannot be constructed out of the primitives - or the scaling/transformation is just too difficult to figure out. Examples are those with complex curves (like the wizard's hat), or complex (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)
   
        Re: part skins (was Re: some thoughts on ldraw parts) —Will Hess
   I'm surprised that this hasn't been mentioned yet, but 'skins' wouldn't be very hard to implement at all...in fact it HAS been done (although not in this context *). Simply make a two-dimensional part for each graphic and create a Graphic or Decal (...) (24 years ago, 29-Sep-00, to lugnet.cad, lugnet.cad.mlcad)
   
        Re: part skins (was Re: some thoughts on ldraw parts) —Larry Pieniazek
   (...) Two small problems... 1. you have to create the graphic. For a complex torso this is hard. 2D helps but there still are a lot of triangles. Hence my suggestion for an authoring tool to help with this task. (if MLCad could allow display a (...) (24 years ago, 30-Sep-00, to lugnet.cad, lugnet.cad.mlcad)
 

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