To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cadOpen lugnet.cad in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / 1703
1702  |  1704
Subject: 
RE: Light Source in L3P?
Newsgroups: 
lugnet.cad
Date: 
Tue, 20 Apr 1999 07:50:56 GMT
Viewed: 
662 times
  
Chris Spencer wrote on Tuesday, April 20, 1999:
Does anyone know why L3P doesn't display the LDraw Pov-ray
light source?

A little more info about what you do and what you expect
would be appreciated ;-)

I assume you use the "-l" option as Justin Hadella mentioned.
Note that light sources are invisible in POV, see below.
/Lars
"To do is to be" - Sartre
"To be is to do" - Socrates
"Do be do be do" - Sinatra


Quote from "POV-Ray (tm) Version 3.1 User's Documentation"
-------------------------------------------------------
4.5.5.6 Looks_like
Normally the light source itself has no visible shape.
The light simply radiates from an invisible point or area.
You may give a light source any shape by adding a
"looks_like { OBJECT }" statement. There is an implied
"no_shadow" attached to the "looks_like" object so that
light is not blocked by the object. Without the automatic
"no_shadow" the light inside the object would not escape.
The object would, in effect, cast a shadow over everything.
If you want the attached object to block light then you
should attach it with a union and not a looks_like as follows:
  union {
    light_source { <100, 200, -300> color White }
    object { My_Lamp_Shape }
  }
Presumably parts of the lamp shade are transparent to let some light out.



1 Message in This Thread:

Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR