Subject:
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RE: Light Source in L3P?
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Newsgroups:
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lugnet.cad
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Date:
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Tue, 20 Apr 1999 07:50:56 GMT
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Viewed:
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662 times
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Chris Spencer wrote on Tuesday, April 20, 1999:
> Does anyone know why L3P doesn't display the LDraw Pov-ray
> light source?
A little more info about what you do and what you expect
would be appreciated ;-)
I assume you use the "-l" option as Justin Hadella mentioned.
Note that light sources are invisible in POV, see below.
/Lars
"To do is to be" - Sartre
"To be is to do" - Socrates
"Do be do be do" - Sinatra
Quote from "POV-Ray (tm) Version 3.1 User's Documentation"
-------------------------------------------------------
4.5.5.6 Looks_like
Normally the light source itself has no visible shape.
The light simply radiates from an invisible point or area.
You may give a light source any shape by adding a
"looks_like { OBJECT }" statement. There is an implied
"no_shadow" attached to the "looks_like" object so that
light is not blocked by the object. Without the automatic
"no_shadow" the light inside the object would not escape.
The object would, in effect, cast a shadow over everything.
If you want the attached object to block light then you
should attach it with a union and not a looks_like as follows:
union {
light_source { <100, 200, -300> color White }
object { My_Lamp_Shape }
}
Presumably parts of the lamp shade are transparent to let some light out.
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