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  Re: LDView Version 4.1 Beta 1 POV output bug report
 
(...) I tracked the source of this problem down. As far as I can tell, it's only happening with substituted primitives. Please let me know if you see any duplication of other parts of the model. I have fixed this in my source code, and it will be (...) (15 years ago, 10-Sep-09, to lugnet.cad)
 
  Re: *** LDView Version 4.1 Beta 1 Released ***
 
(...) A test render from me. The slopes and wedge at the front use the mesh-smoothing. It works well. (URL) Tim (15 years ago, 10-Sep-09, to lugnet.cad, FTX)
 
  Re: Mixed Orientation of NXT Sensors in LPub
 
(...) Good job in sorting this out (Thanks to Jetro for *the big hint* :^). LPub provides a default orientation for all parts, which does not necessarily provide the same orientation used by LEGO, thus the override for known sensors in LPub's (...) (15 years ago, 10-Sep-09, to lugnet.cad)
 
  Re: LDView Version 4.1 Beta 1 POV output bug report
 
(...) Thanks for the bug report. I have a few comments and a question. First of all, it's expected to be quite a bit larger with LGEO disabled, since it has to include the part geometry, while the LGEO version just references LGEO parts for their (...) (15 years ago, 9-Sep-09, to lugnet.cad)
 
  Re: Mixed Orientation of NXT Sensors in LPub
 
(...) No worries! Apparently the light sensor and the touch sensor had been overridden in the pli.mpd which caused them to be different from the rest. I like that orientation better so added all the other sensor to that file as well. Works great. I (...) (15 years ago, 9-Sep-09, to lugnet.cad)


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