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Subject: 
Re: BFC Tool?
Newsgroups: 
lugnet.cad
Date: 
Thu, 11 Sep 2008 07:43:28 GMT
Viewed: 
6943 times
  
In lugnet.cad, I had written:
Agreed.  Sorry I didn't test it better.  We fixed one issue, but not both.

http://alumni.cse.ucsc.edu/~dulcaoin/LEGO/FoundryC.zip

Now
http://alumni.cse.ucsc.edu/~dulcaoin/LEGO/FoundryD.zip

is the version to use.

Philippe Hurbain wrote:
Thanks, works great now!

Two new bug reports nonetheless ;o)
- Line number shown in status bar is off by one (eg it shows 234 when actual
line in the file is 235)

This had been purposeful, base-0; I convinced that the status bar should start
at 1.  %d should now represent base-1 line number in the command line issued,
and %D represents the base-0 line number.

- Both display and tree expansion use Hi-res primitives (when they are
available) instead of regular ones, even when 48\ is not specified. While this
can be considered as a feature, this behaviour is annoying for parts authors.

Yes, this was done on purpose.  But because PHILO WANTS IT (kidding), we added a
menu choice to determine whether to use high-res primitives or not. Your current
choice is cached in the registry so it will be remembered between runs of the
application.

     -- joshua



Message has 1 Reply:
  Foundry, (was Re: BFC Tool?)
 
(...) Thanks - text editors I know start numbering at 1. (...) ;o) In a perfect world Hires would be a good choice, but since everything is not hires substitution yields misfits and gaps I find especially ugly (same thing in LDview). I have another (...) (16 years ago, 11-Sep-08, to lugnet.cad)

Message is in Reply To:
  Re: BFC Tool?
 
(...) Thanks, works great now! Two new bug reports nonetheless ;o) - Line number shown in status bar is off by one (eg it shows 234 when actual line in the file is 235) - Both display and tree expansion use Hi-res primitives (when they are (...) (16 years ago, 8-Sep-08, to lugnet.cad)

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