| | Re: Why LDraw.org doesn't use ldconfig.ldr ???
|
| (...) I'm pretty sure the ldconfig.ldr colors are designed to match the brick colors when no lighting is used (as in the second LDView picture above. If the ambient and diffuse terms add up to more than 1.0, the original colors end up getting washed (...) (17 years ago, 4-Oct-07, to lugnet.cad, FTX)
| | | | Re: Why LDraw.org doesn't use ldconfig.ldr ???
|
| (...) I'd leave your setup alone since it seems to work well with the current color list. You're right about ldglite. I didn't like dark shadows, or maybe I run my monitor too dark to avoid migraines, but the lighting settings do add up to more than (...) (17 years ago, 4-Oct-07, to lugnet.cad, FTX)
| | | | Re: Why LDraw.org doesn't use ldconfig.ldr ???
|
| (...) The distance would matter, except that you're using a directional light. Since the w component of your light position is 0.0, it's a directional light. As such, -1,1,1 is the same as the -1000,1000,1000 that you have. (How's that for (...) (17 years ago, 4-Oct-07, to lugnet.cad, FTX)
| | | | Re: Why LDraw.org doesn't use ldconfig.ldr ???
|
| (...) I think knew that at one point based on the comment about "dist divisor". And I suspect I didn't reduce it to -1,1,1 so I could easily switch to a point light source at that location. (yeah, that's it... ;^) (...) It seems like the direction (...) (17 years ago, 4-Oct-07, to lugnet.cad, FTX)
| |