| | LDLite and LDS (Was: Call for GUI part editor)
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(...) I had no idea of that. How long has this been an LDLite feature? It reminds at least me of LDS code. The same thing in LDS would look like this: P1 10 0 10 P2 -10 -10 -10 P3 0 -10 0 P4 10 -10 10 3 1 P1 P2 P3 3 2 P2 P3 P4 Is it possible to let, (...) (19 years ago, 18-Apr-06, to lugnet.cad)
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| | Re: LDLite and LDS (Was: Call for GUI part editor)
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(...) That's cool. Probably a more versatile notation would be: P2 -10 -10 -10 P3 0 P2.y 0 P4 10 P2.y 10 Can you also do chained values? eg: P2 -10 -10 -10 P3 0 y2 0 P4 10 y3 10 ROSCO (19 years ago, 18-Apr-06, to lugnet.cad)
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| | Re: LDLite and LDS (Was: Call for GUI part editor)
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Wow, Legos are getting religious? (URL) (19 years ago, 18-Apr-06, to lugnet.cad)
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| | Re: LDLite and LDS (Was: Call for GUI part editor)
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(...) Yes, but I try to keep it as short as possible. :) (...) No problems at all. You may also rotate 90 deg's by assigning a -z at the x and x at z if you like... Almost anything. These are also legal: P2 -10 -10 -10 P3 0 y2 0 P4 0-z3 y3+4 x3 c=16 (...) (19 years ago, 19-Apr-06, to lugnet.cad)
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| | Re: LDLite and LDS (Was: Call for GUI part editor)
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(...) Since a very long time; LDLite 1.6 supported it, and it wasn't the first version to do so. My LDLite 1.6 files are dated March, 1999. The LDLite meta-commands are very useful -- I used them when I modeled the soccer ball, way back when. (...) (...) (19 years ago, 19-Apr-06, to lugnet.cad)
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