| | Re: L3PAdd-on 1.4.1 Release John O'Keefe
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| | (...) How does this actually work? I was assuming that I take any LEGO part, copy it, and then rename it to camera.dat and to look_at.dat. For this purpose I used the her.dat file created for the helper rotation tutorial: (URL) then assumed that I (...) (19 years ago, 5-Feb-06, to lugnet.cad)
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| | | | Re: L3PAdd-on 1.4.1 Release Tore Eriksson
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| | | | (...) I can't see the camera and look_at objects in your zip file, so therefor I can't tell if you are using the functions correctly or not. Please have a look at the example I gave in the following post: (URL) (19 years ago, 6-Feb-06, to lugnet.cad)
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| | | | | | Re: L3PAdd-on 1.4.1 Release John O'Keefe
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| | | | (...) OK, I tried your objects and it works great. I just changed the camera.dat and the look_at.dat files with yours from your posting and it worked fine. Thanks for the help! - John (19 years ago, 6-Feb-06, to lugnet.cad)
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| | | | | | Re: L3PAdd-on 1.4.1 Release Tore Eriksson
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| | | | (...) My pleasure. Just note that the rotation of the LDraw camera object has no effect on the direction of the POV camera. The POV camera is pointed towards the look_at location and the LDraw camera rotation is (so far) ignored. I have no intention (...) (19 years ago, 6-Feb-06, to lugnet.cad)
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