|
I have generated a rendering of my SD40-2 in a snow storm at night. The snow was
created from POV-Ray code that I found on Paul T. Dawson's web page. There is a
link to Paul's site on my site. I used the media and media attenuation to get
the visible head lights.
media {
scattering {1, rgb 0.001 extinction 0.035}
intervals 10
samples 5
method 3
// Lights:
light_source {
<0, 0, 0>
color rgb <1,1,1>
spotlight
//fade_distance 100.0
//fade_power 1.6
looks_like {_4073_dot_dat_clear// #if (version >= 3.1) material #else
texture #end
matrix <1-0.01/20,0,0,0,1-0.01/12,0,0,0,1-0.01/20,0,0.01/6,0>
matrix <1,0,0,0,0,-1,0,1,0,0,0,0>
#if (version >= 3.1) material #else texture #end { Color47 }
finish {ambient 20}
} point_at <-300,57,-80>
radius 10
falloff 10
media_attenuation on
translate <336,-103,161>
}
I am disappointed with the appearence of the 1x1 rounds though. With the media
present in the entire scene they appear as large globes. I assume that if I knew
how to create a hollow box, for example, enclosing only the area in front of the
loco I may be able to have media present only in the box resulting in better
looking 1x1 rounds. Any suggestionas greatly appreciated.
It can be seen at http://www3.telus.net/chuck
Navigate to POV-Ray then Night Scene.
Chucko
|
|
1 Message in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|