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    Re: Lpub find edges —Kevin L. Clague
   (...) This is so very true, and troublesome. POV-Ray does not support the concept of a line in 3D space, so L3P cannot directly translate LDraw lines to POV-Ray entities. Lars, at one point we talked about the possibility of having L3P use cylinders (...) (21 years ago, 3-Apr-04, to lugnet.cad, lugnet.cad.dev, FTX)
   
        Re: Lpub find edges —Paulo Caparica Junior
     (...) Cylinders would not resolve every edge lines, at curved surfaces that would be a problem. There are comercial renderes that do that line and flat surface stuff. They are used a lot to blend 3D CG with cell animation drawings. I have not (...) (21 years ago, 3-Apr-04, to lugnet.cad, lugnet.cad.dev, FTX)
   
        Re: Lpub find edges —Lars C. Hassing
   (...) Well, I did some tests walking the tree and printing out all line type 2 as cylinders, but I didn't think it looked to well. Mostly because at some edges you only see 1/4 of the cylinder, and at other edges you see 3/4 of the cylinder. L3P (...) (21 years ago, 12-Apr-04, to lugnet.cad, lugnet.cad.dev)
 

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