To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cadOpen lugnet.cad in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / 10469
  Monorail track: long curve... out there somewhere?
 
I've found a few references to this part, including these posts: (2 URLs) the links are now dead. Does anyone know where I can get this part, or even a mockup? -- Tony Hafner www.hafhead.com (21 years ago, 21-Aug-03, to lugnet.cad)
 
  Re: Monorail track: long curve... out there somewhere?
 
In lugnet.cad, Tony Hafner wrote: ... (...) ... I used Google to find this: (URL) have no idea if this is one of the constructions referred to by the old posts. Cary (21 years ago, 21-Aug-03, to lugnet.cad)
 
  Re: Monorail track: long curve... out there somewhere?
 
(...) It's pretty amusing, if not exactly useful! (21 years ago, 21-Aug-03, to lugnet.cad)
 
  Re: Monorail track: long curve... out there somewhere?
 
(...) Yeah, that's cute... but it will actually work great for my immediate purpose. Thanks!! -- Tony Hafner www.hafhead.com (21 years ago, 21-Aug-03, to lugnet.cad)
 
  Re: Monorail track: long curve... out there somewhere?
 
(...) Here’s the new address for my old monorail long curve part. It has some geometry problems…like where the curve starts. But…it works OK for me until such time as one of the LDraw Aces can make a better one. (URL) (21 years ago, 24-Aug-03, to lugnet.cad)
 
  Re: Monorail track: long curve... out there somewhere?
 
(...) It looks great I think. The origin is very unorthodox, and will probably be subject for a 'hold' if submitted to the Tracker. But I really like it, because in this case, with a 90 deg's curve, it makes it so easy to rotate. /Tore (21 years ago, 24-Aug-03, to lugnet.cad)
 
  Re: Monorail track: long curve... out there somewhere?
 
(...) I've modelled the MR parts which are in the parts directory. Actually I'm working on the dragon body. So the other MR parts could take some time to get finished. After finishing the dragon I'll start with the long curve, because I think it's (...) (21 years ago, 25-Aug-03, to lugnet.cad)
 
  Re: Monorail track: long curve... out there somewhere?  [DAT]
 
(...) Oh, and it must be translated so it levels the same y as 2671. Ground level should be at y=25, track at y=0 and top of track at y=-7. As it is now, we have to have different y values to get them levelled: 1 7 560 0 -320 0 0 -1 0 1 0 1 0 0 (...) (21 years ago, 26-Aug-03, to lugnet.cad)

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR