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  Re: Overlapping polygons etc
 
(...) I agree. To minimize the amount of time, try making as many small repeated subparts as possible when creating, then inline them when done. This can also be done as a mpd format. I have started doing this in LDAO with the last few parts I have (...) (21 years ago, 5-Aug-03, to lugnet.cad)
 
  Re: Overlapping polygons etc
 
Thanks for your replies! (...) OK. I just thought with 24 studs being affected, the large increase in polygons may be a bad idea, but it's better to get it right. (...) AFAIK this part is only available in black, but better safe than sorry. (...) (...) (21 years ago, 5-Aug-03, to lugnet.cad)
 
  Re: Overlapping polygons etc  [DAT]
 
(...) I think I missed what you meant earlier. I would not inline the stud for that, Unless it was a major piece of the part. which this is not. (...) Ok, I see it now. My laptop screen was not showing me enough detail. See my example below. I used (...) (21 years ago, 6-Aug-03, to lugnet.cad)
 
  Re: Overlapping polygons etc
 
(...) OK, I'm happy to do that. (...) Thanks for the suggestion! But I have another question, which I alluded to originally, but forgot about: What about the horizontal planes going down either side, and slicing through the studs, where they join (...) (21 years ago, 6-Aug-03, to lugnet.cad)
 
  Re: Overlapping polygons etc
 
(...) The wonderful thing about virtual bricks is that all parts are available in transparent colors -Orion (21 years ago, 6-Aug-03, to lugnet.cad)
 
  Re: Overlapping polygons etc
 
(...) OK, using your example as a guide, I finished off the part. First cut is at (URL) did notice, though, that using LDview, there is a definite line where the studs join the cylinders. I tried rotating the studs by 22.5 degrees to match, but the (...) (21 years ago, 6-Aug-03, to lugnet.cad)
 
  Re: Overlapping polygons etc
 
(...) Leave the studs at 0 rotation. I didn't see the lines you mention. Steve (21 years ago, 12-Aug-03, to lugnet.cad)

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