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 CAD / *47256 (-20)
  Re: How would you do it?
 
(...) If I understand it correctly, 'ambient' is what you see if all lights are off. I usually turn this down very low (zero). 'Diffuse' is reflected light from other surfaces, you'd want quite a lot of that. (...) Yes, I think the default (...) (13 years ago, 2-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) Actually, the sum of *all* your lights should not be too much over <1,1,1> as some parts of the image may be saturated. I usually use 0.5-0.7 for the *brightest* light, and 0.1-0.3 for filler lights. Remember it's easy to modify light (...) (13 years ago, 2-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) How bright is "not too bright"? These lights don't obey the r**2 law like real lights do, right? I noticed that if I have several rgb<1,1,1> lights the scene seems "overilluminated" Do you use .5 or so for the not too bright ones? (13 years ago, 2-Jun-11, to lugnet.cad.ray)  
 
  Re: How would you do it?
 
(...) I am considering using parallel instead of a light source that's very far away... I don't think Jeroen used "parallel" for his source(s) because the shadow angles are steeper in the foreground. (this will be less pronounced with light sources (...) (13 years ago, 2-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) Looking at the lighting, I'm pretty sure he used radiosity and prolly his FastRad library. I might still have a copy lemme poke around. -Orion (13 years ago, 2-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) I'm 99++% certain that's not the case, given the input data Jeroen was able to recover for me. I think removing reflections would be a lot of work, better to change the properties of the surface to get them not to happen. (13 years ago, 2-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) You can use many lights, and still have a single shadow by making all lights but one 'shadowless' (a modifier to the POV light description). I often put a (not too bright) shadowless light at the same position as the camera, to make sure (...) (13 years ago, 2-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
It looks to me like each model / row of models was rendered in POV-Ray individually and then PhotoShopped together. Probably removed any reflections when combined on to one image. Scott (13 years ago, 2-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) Hi Larry, I'm not much of a POV expert, but it looks to me like Jeroen used a single light source (I only see one shadow per model). I'd guess the light source is very far away (to simulate sunlight) because all the shadows cast proportionate (...) (13 years ago, 2-Jun-11, to lugnet.cad.ray)
 
  How would you do it?
 
A long time ago, Jeroen kindly rendered this image for me in POVRay (URL) the source got lost. Now I need it much much larger so I'm trying to recreate it. I am all the way there (all models positioned right, etc) except for the lighting/shadows. (...) (13 years ago, 2-Jun-11, to lugnet.cad.ray)  
 
  Re: My attempts to get a vector line drawing
 
(...) Great, glad you like them! There are more colouring pictures here: (URL) some phonics worksheets and a maths worksheet. (URL) 3D Lego models and other resources from: (URL) (13 years ago, 30-May-11, to lugnet.cad)
 
  Re: My attempts to get a vector line drawing
 
(...) I printed the pirate minifig on my laserprinter at work and it looks perfect. Ready to use as a coloring picture for the kids! Jaco (13 years ago, 30-May-11, to lugnet.cad)
 
  Re: My attempts to get a vector line drawing
 
(...) I've been experimenting with generating these type of images for quite a while and so far come up a number of techniques. These are as follows: 1) Convert MLCAD model to DXF file using Rolf Redford's LdrDat2Dxf. Then use PoseRay to create a (...) (13 years ago, 29-May-11, to lugnet.cad)
 
  Re: POVRay Error: lg_defs.inc
 
(...) The bug in LDView means that any sloped bricks that have LGEO versions won't work if they use a color not directly supported by LGEO. Your model used color 0x6FFFFFF (which is transparent full white) for at least one brick that contained a (...) (13 years ago, 26-May-11, to lugnet.cad.ray)
 
  Re: Official LPub manual online
 
Thank you both. Saso (13 years ago, 26-May-11, to lugnet.cad, FTX)
 
  Re: Official LPub manual online
 
(...) In lugnet.cad, Saso Tomat wrote: (...) Hi Saso, You need to work with submodels and call those out. You should also apply Show submodels as parts in the PLI. Download the LDraw MPD (Multi Part Dat file): (URL) the PDF: (URL) you want to learn (...) (13 years ago, 26-May-11, to lugnet.cad, FTX)
 
  Re: LDraw All-In-One-Installer 2010-03 beta
 
(...) I think that's awesome! Do you think that eventually you would tackle uninstalling? Even just aborting is very helpful though as the user then knows that they have to do some more investigation. (13 years ago, 26-May-11, to lugnet.cad.dev.org.ldraw)  
 
  Re: LDraw All-In-One-Installer 2010-03 beta
 
(...) A new version is available at: (URL) checks if there is a C:\\ldraw folder and if found it looks if it contains Parts.lst. Otherwise it performs a search for Parts.lst in the user's program files folder. If found it warns the user that there (...) (14 years ago, 26-May-11, to lugnet.cad.dev.org.ldraw)
 
  Re: POVRay Error: lg_defs.inc
 
Travis, cool, many thanks, will be able to test the file tomorrow. What can I do within LDraw to avoid this prob in future times? Thx, adrian (14 years ago, 26-May-11, to lugnet.cad.ray)
 
  Re: POVRay Error: lg_defs.inc
 
(...) I got your email, tracked down the problem, and sent you a link to a test LDView build. Thanks again. For reference, LDView was referring to sloped brick faces using LGEO's _slope variant of the color even when the color wasn't a color (...) (14 years ago, 26-May-11, to lugnet.cad.ray)


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