| | Re: Animated minfigs
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(...) LD4D uses packages in order to reuse existing actors and animation sequences that use them in other animations. But it is some what limited in the way an actor is a static collection of parts (e.g. minifig space man). But you could still reuse (...) (14 years ago, 16-Apr-11, to lugnet.cad)
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| | Re: Animated minfigs
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(...) Not when using my LDA program. (But OTOH, no progress is made on that project.) Take the walking minifig in this scene: (URL) is called Fig02 in the main animation script. To make him walk, all I had to do was to just add the line: " (...) (14 years ago, 13-Apr-11, to lugnet.cad)
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| | SR 3D Builder 0.5.6.9 released
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Hi, new version released. available as always from (URL) more note: I really need some "money support" since the costs for maintaining my internet connection to support users is by far bigger than the offers I'm gaining. If things won't changes a (...) (14 years ago, 8-Apr-11, to lugnet.cad)
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| | Re: Questions concerning the implementation of the LDraw Colour Definition Language Extension
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(...) Apologies, I thought I was sending to the main lugnet.cad.dev group. I must have mis-clicked. I was actually a little surprised I hadn't received a digest containing my message, but I guess this explains it. (...) I was just curious, because (...) (14 years ago, 7-Apr-11, to lugnet.cad.dev)
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| | Re: Questions concerning the implementation of the LDraw Colour Definition Language Extension
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(...) Hello, First of all, I think you are in the wrong news group. LCD is about connections not colours. You probably better of in the main lugnet.cad.dev group Second you are right about the DITHER keyword, personally i think it is a typo and (...) (14 years ago, 4-Apr-11, to lugnet.cad.dev.lcd)
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| | Questions concerning the implementation of the LDraw Colour Definition Language Extension
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Greetings everyone, I am a newbie to this mailing list, but I have been using LDraw-oriented software for close to a decade now. I am currently developing (and have been, in my spare time for several years) a sandbox-style building game called (...) (14 years ago, 4-Apr-11, to lugnet.cad.dev.lcd)
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| | Re: SVG renders possible?
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(...) Actually, I'm not hammering away at it. I put the support in back in May of 2008, but I haven't really done much with it since then. --Travis (14 years ago, 1-Apr-11, to lugnet.cad.dev)
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| | Re: Lego globe...
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(...) I've been thinking about this a bit more. I wonder how you would accomplish this using an arbitrary data source and without having your own physical server. All the software I've looked at so far connect to existing GIS databases based on the (...) (14 years ago, 1-Apr-11, to lugnet.cad)
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| | Re: SVG renders possible?
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(...) Yeah, in Google Chrome I can see the edges faintly between the polygons. -Mike (14 years ago, 1-Apr-11, to lugnet.cad.dev)
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| | Re: SVG renders possible?
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(...) Wow, I must be getting really old. The deja-vu didn't didn't set in until I slept on it. I can't hardly believe this was 8 years ago. (URL) at that point ldglite already had experimental support for the similar gleps code that seems to have (...) (14 years ago, 1-Apr-11, to lugnet.cad.dev)
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| | Re: SVG renders possible?
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(...) There must be a way to weld all those polygons together and do vertex shading, but I'm sure its no 5 minute programming exercise. --Bram (14 years ago, 1-Apr-11, to lugnet.cad.dev)
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| | Re: SVG renders possible?
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(...) LDView actually has experimental support for this built-in (although it has to be manually enabled via either a command line switch or a registry setting). Unfortunately, it's effectively useless on anything other than individual parts due to (...) (14 years ago, 1-Apr-11, to lugnet.cad.dev)
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| | Re: SVG renders possible?
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(...) Rendering from 3D to 2D vector graphics should be possible: (URL) I don't know how efficient it is. --Bram (14 years ago, 1-Apr-11, to lugnet.cad.dev)
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| | SVG renders possible?
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Is it possible to create a SVG version of a rendering of an LDRaw model? I am only interested in the visible portion, such as what you see from one of the several default views (front, left, back, etc.). -Mike (14 years ago, 31-Mar-11, to lugnet.cad.dev)
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| | Re: LDView requests
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(...) Awesome, can't wait! -Mike (14 years ago, 30-Mar-11, to lugnet.cad.dev)
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| | Re: Lego globe...
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(...) awesome! It would be cool if you could submit a building as part of your LUGNET membership. (...) Way above my skill level unfortunately. -Mike (14 years ago, 30-Mar-11, to lugnet.cad)
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| | Re: Heightfields in LDraw
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(...) I split the terrain mesh into many pieces and it renders much more quickly now. It still takes a while to load initially though. -Mike (14 years ago, 30-Mar-11, to lugnet.cad, FTX)
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| | Re: LDView requests
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(...) I'll keep it in mind. (...) My development code has a new feature that will be in LDView 4.2 called "Keep Right Side Up". When in fly-through mode, if you enable this feature, the camera isn't allowed to roll side to side at all. However, it (...) (14 years ago, 30-Mar-11, to lugnet.cad.dev)
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| | Re: Lego globe...
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(...) I like the idea of a Lego globe or world! Having recently been involved in building an OpenStreetMap tileserver I came across the following project that might be of interest: Isometric 3D map of Czech Republic (URL) this page that gives you a (...) (14 years ago, 30-Mar-11, to lugnet.cad)
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| | Re: Heightfields in LDraw
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(...) I found the sources, and did a quick fix (no hardcoded files anymore). It still only generates a BlockCAD .LGO file but that is easily translated to LDRAW with BlockCAD. (URL) no part optimizing - the whole landscape is built with 1x1 bricks (...) (14 years ago, 30-Mar-11, to lugnet.cad)
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