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| | Advanced minifig animations
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| I was wondering if anyone here had experience with creating the style of minifig animations found in official TLG movies/cartoons/video games. I.e. ones where the parts are not only articulated, but also bend. Are there any free tools to do this? (...) (14 years ago, 25-Jul-10, to lugnet.cad)
| | | | Re: Taking shortcuts
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| (...) You, sir, are the cad's meow:-p JOHN (14 years ago, 22-Jul-10, to lugnet.cad, FTX)
| | | | Re: Taking shortcuts
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| (...) Acually, I think you moved it to lugnet.cad, BICBW 8?) ROSCO (14 years ago, 22-Jul-10, to lugnet.cad)
| | | | Re: Taking shortcuts
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| (...) I'm used to getting called Ronald by 'new' people all the time. :) (...) Those studs merely touch the surface, that's not going to be a problem. But when two polygons overlap, how their pixels end up onscreen can be frame/driver dependent and (...) (14 years ago, 21-Jul-10, to lugnet.cad)
| | | | Re: Taking shortcuts
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| (...) I'm not worried about disk space so much as I am worried about render/move/edit time. Unnecessary polygons, even after being read in and converted into internal models, take time to process. I think you can see the difference in POVray render (...) (14 years ago, 21-Jul-10, to lugnet.off-topic.geek, lugnet.cad)
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