 | | Re: Introducing Lic - Lego Instruction Creator (pre-alpha)
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(...) Hi Jim, Thanks for the feedback! About the crash you see when loading a model, I think Python's OpenGL wrapper isn't quite as portable as the rest... On my machine (win32), the function glDeleteFramebuffersEXT() expects a list as its last (...) (19 years ago, 28-Sep-07, to lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
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 | | Re: Introducing Lic - Lego Instruction Creator (pre-alpha)
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(...) Yes, it is very cool. Especially so since it (almost) works on Mac OS X - and we don't have LPub. There were indeed a lot of prerequisites (and pre-prerequisites!), but I think I've managed to build them all, and Lic launches! Hurray for (...) (19 years ago, 27-Sep-07, to lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
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 | | Introducing Lic - Lego Instruction Creator (pre-alpha)
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Hi everyone, I've been lurking here for a few years now, and have been using LDrawfor quite some time. I finally have something worth saying! In the past few months I've found time to work on a little LDraw application that I've been wanting to (...) (19 years ago, 27-Sep-07, to lugnet.cad.dev, FTX) !!
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 | | Re: Problem with Primitive Generator
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(...) Yes, that's the way cylinder primitives are done, and it seems to work very well. I think other primitives could be improved that way. (...) That case is not that bad - the angle where the middle line appears is divided by two, so it is an (...) (19 years ago, 26-Sep-07, to lugnet.cad)
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 | | Re: Problem with Primitive Generator
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(...) I think a solution that mostly works was invented around this time frame: (URL) of using cylinder primitives with an optional line at one end that expects to be mated with a similar cylinder primitive, you use optional lines at both ends that (...) (19 years ago, 26-Sep-07, to lugnet.cad)
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