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| | Re: Conversion file for ldraw to ldd
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| (...) I also fixed these. First 2 I just had to fix placement, 3rd one I created a transformation and brick ldraw lines, the 4th I only had to add the transformation line, you all ready had the brick ldraw line. But 3069b and 3068b I could (...) (18 years ago, 7-Apr-07, to lugnet.cad.ldd)
| | | | Re: how does a line ends?
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| (...) Yes, sorry that my post sounded overly defensive. I have something of a chip on my shoulder from years of working alongside programmers who want to take shortcuts at the expense of their users. Very few seem to appreciate that it is worth a (...) (18 years ago, 7-Apr-07, to lugnet.cad, FTX)
| | | | Re: Conversion file for ldraw to ldd
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| (...) Me too to some degree. (...) I believe the system may be (incorrectly) case sensitive when reading LDraw files. Perhaps add b and B options. It's also possible this particular aspect is not yet programmed completely. Furthermore when (...) (18 years ago, 7-Apr-07, to lugnet.cad.ldd)
| | | | Re: Conversion file for ldraw to ldd
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| (...) I have been trying to correct some of the errors when exporting from LDD > LDR, and not being a programmer I have come to a dead end. I have been able to correct some of the parts that would show up but not in the correct location or rotation. (...) (18 years ago, 7-Apr-07, to lugnet.cad.ldd)
| | | | Re: Inverse matrix?
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| (...) The inverse of <1,0,0,0,1,0,0,0,1,0,0,0> is itself. To compute the inverse of a general 3x3 matrix (essentially what you need to do) is rather complicated. You could do it in a macro using Gaussian elimination [1]. Tim [1] (URL) (18 years ago, 7-Apr-07, to lugnet.cad.ray, lugnet.cad)
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