| | Re: Finding a rotation matrix for a triangle
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(...) Hi Niels, I think you are getting two things a little crossed here but I will try to answer you questions. Firstly, you must remember that a plane can be defined meaningfully by a normal vector (one perpendicular to the plane) and a vector (...) (19 years ago, 28-Nov-05, to lugnet.cad, FTX)
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| | Re: Finding a rotation matrix for a triangle
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What I mean is: In MLCad, you can take a part, and rotate it via a vector command like turn 45 degrees around y axis clockwise. Or more complex rotations based on more axes. What I would like to know is: How do I find the rotation vector of a plane (...) (19 years ago, 28-Nov-05, to lugnet.cad)
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| | Exporting Minifig to Maya - edgy model
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Hey, I've been stuck with this problem for a while, so now I've come here for a discussion. It's quite simple actually, but I must say that I'm fairly new in the 3d world so I might have missed something crucial here. 1. I've made a simple minifig (...) (19 years ago, 28-Nov-05, to lugnet.cad)
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| | Re: LDraw.org MOTM/SOTM Relaunch
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(...) You found a bug in my code (not unexpected at all considering the size of the module). I've applied a workaround and everything should be visible now. -Orion (19 years ago, 28-Nov-05, to lugnet.cad.dev.org.ldraw)
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| | Re: LDraw.org MOTM/SOTM Relaunch
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(...) site decorations) with this in it when I click on the most recent winners, and two columns of this when I search past winners. I'm logged into my ldraw.org account when this happens. --Travis (19 years ago, 28-Nov-05, to lugnet.cad.dev.org.ldraw)
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