| | Re: My humble opinion about LDraw animation
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(...) In this context - a very simple or basic extension language could be used to add an animation block with keyframe/timecode information. Then, when you need to break out the big guns, you can embed POV code into it for complex techniques. The (...) (19 years ago, 26-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
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| | Re: Can anyone get LDGLite for OS X?
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(...) I could email you a copy, but first I'd like to see what's wrong with the download and fix that. I just grabbed it from the sourceforge link and it seems to unpack ok here (on a Windows box :^) The .gz file is supposed to be 613774 bytes. How (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
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| | Re: LEGO Factory impressions (US Only?)
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(...) I must have missed the US only announcement too, my understanding was that it was a North American launch initially, however I get no prices with my location set to Canada either... Oh well, hopefully it will be available around the world (...) (19 years ago, 26-Aug-05, to lugnet.cad)
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| | Can anyone get LDGLite for OS X?
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At Larry's suggestion, I'm trying to get LDGLite (for OS X, in my case). The (URL) LDGLite page> provides a link to an (URL) OS X app bundle>, but I've downloaded it twice now, and both times it fails to unpack, saying: "gunzip: (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
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| | Crazy idea for third-party Factory-like service
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All right, the new LDD and LEGO Factory have inspired this idea, which is a dumb one but I have to get it off my chest anyway: Somebody with reasonable technical skills and a decent amount of time on their hands could set up a service similar to (...) (19 years ago, 26-Aug-05, to lugnet.cad, FTX)
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| | Re: Announcing Bricksmith for Macintosh
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(...) Look into the MegaPOV enhancement, I think that adds edge lines. (that's about all I know, I render using LDLite with fat edge lines configured in when I am doing instructions. I THINK maybe LDGLite supports that too? not sure) Hope that (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
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| | Re: Announcing Bricksmith for Macintosh
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(...) Thanks, Anton. I tried your converter the other day, and it gave me blank files, so I gave up on it and just downloaded L3D (which worked fine). But now I'll give your converter another try too. Incidentally, though, I don't find POV-Ray (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
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| | Re: Announcing Bricksmith for Macintosh
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(...) Yep! (...) Yes, (URL) Meshwork>. I also wrote a little mini-LEGO-CAD program in (URL) once. In fact, I think you'll find it among the 3D examples that come with REALbasic. (...) Alas, no, though it would really be just a recompile. But then (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
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| | Re: My humble opinion about LDraw animation
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(...) If we followed that logic, LDraw would never have existed in the first place. When LDraw started out, there were already plenty of 3D modeling systems. Heck, there were already lego-brick subsets of 3D modeling systems. Yet LDraw does exist, (...) (19 years ago, 26-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
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| | Re: LEGO Factory Terms Of Service
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I'm guessing they dont want 'Lenny shot' photos. (19 years ago, 26-Aug-05, to lugnet.general, lugnet.cad)
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