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  Re: LEGO Factory impressions
 
(...) Yes, this is probably the kind of system that Jake prompted us to imagine when he asked us to ponder where this system might be 6-10 years down the road (provided it is sucessful). As you brilliantly put it, in the "World of next Thursday." I (...) (19 years ago, 26-Aug-05, to lugnet.cad, lugnet.general, lugnet.lego.direct)  
 
  Re: LEGO Factory impressions (US Only?)
 
(...) Did I miss an announcement that said Lego factory was going to be US only for a bit? With my location set to the UK it refuses to tell me the price of any models, but works if I change it to the US. C'est la vie, Only to be expected I suppose, (...) (19 years ago, 26-Aug-05, to lugnet.cad, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) source code there? I would be interested in checking it out. James (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: My humble opinion about LDraw animation
 
(...) Agreed. (...) Ewe!!! I'll just throw in here that doing animations from text files is possible. But it is a nightmare once you want anything slightly complicated. I re-rendered the start and end keyframes in the PCS Dogfight animation so many (...) (19 years ago, 26-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Joe, I just checked your webpage. You work for REAL? That is a hoot! I once looked at REALbasic. This is all very interesting. You have a 3d modeler that exports to POV-Ray??? And Brickball looks like it might be cool... Do you have an OS X (...) (19 years ago, 26-Aug-05, to lugnet.cad.dev.mac, FTX)


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