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  Re: MLCAD mirrored submodels - Help please
 
(...) Hi Torben, To mirror you need to edit the rotation matrix by hand. It is easiest to do if you have only rotated in 90 degree angles in which case you just put a negative sign in front of one of the entries and that mirrors along that axis. (...) (19 years ago, 24-Aug-05, to lugnet.cad.mlcad)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Well that just sucks. They don't want too many people using LDraw, I guess? Because many users simply won't jump through that many hoops to get started. They'll download a CAD program, double-click it, see scary messages about LDraw not being (...) (19 years ago, 24-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Perfect. Sorry I missed that before, and thanks for pointing it out! Best, Joe (19 years ago, 24-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: MLCAD mirrored submodels - Help please
 
(...) Thanks Niels - you're absolutely right. Inserting the submodel higher up and moving it down sorts it. Plus new things underneath are sorted as well. However, I'd be very grateful to know how to mirror, if you could please. In this case (...) (19 years ago, 24-Aug-05, to lugnet.cad.mlcad)
 
  Re: LDD Help Needed
 
(...) Yeah, at the Brickfest speech, Mark? from the LDD/Factory team mentioned that it was possible to build models using the keyboard only -- we just had to find the secrets that were already in the program. I was hoping someone had found this (...) (19 years ago, 24-Aug-05, to lugnet.cad, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
Dear Joe, I'll write more about your previous (good!) suggestions when I have more time later. For now, I'll point you in the direction of the Tools menu, where you'll find a "Show Colors" selection. You'll notice that the Colors palette tracks (...) (19 years ago, 24-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: My humble opinion about LDraw animation
 
(...) Unfortunately, I am very busy right now. Once again, I have to move and it sure takes its toll from my resources. But I'd like to repeat what I've said earlier on creating LDraw based animations. We have LD4D, we have POV-ray's support for (...) (19 years ago, 24-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) It's always nice to see new stuff like this. Especially with the source code available in CVS on the sourceforge site. Cool! (...) Hmm, I don't know, the file looks OK to me. I don't remember any limit on nested MPD subfiles. And I also don't (...) (19 years ago, 24-Aug-05, to lugnet.cad.dev.mac, lugnet.cad.dev, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Yeah, you aren't suppose to distribute the library with your app. The cool shniz would be to have the app auto find the library or download it for you if it can't find it though! The path should never change: (URL) looked at the app yet but (...) (19 years ago, 24-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: MLCAD mirrored submodels - Help please
 
(...) MLCad usually orient any new part like the one before, so it sounds like you mirrored the previous part accidentally. So you should be able to fix the problem by unmirroring the second last part. If you don't know how, insert the part in top (...) (19 years ago, 24-Aug-05, to lugnet.cad.mlcad)


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