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 CAD / *38125 (-10)
  Inexplicable error in LPub
 
No matter what I do, I keep getting this error: File shuttle1a.ldr line 117 => Error: expected end of line, but got ER RIGHT 0.5 0.5 0.5 instead.0 LPUB CALLOUT POINTER RIGHT 0.5 0.5 0.5 Here is piece of the code: 0 LPUB CALLOUT BEGIN 0 LPUB CALLOUT (...) (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: Coolest Brickshelf account
 
(...) What if there was a BS folder that contained rendered CGIs of every LEGO set, all in one place, all with .mpd files, all previewable as Koyan has presented them, in sequential order-- you can't see any value in that? (...) Sometimes I think my (...) (19 years ago, 22-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space, FTX)
 
  Re: Restrict pars to LEGO set in MLCad?
 
OK, I got the file but when I try to run it I get the following error: "The dynamic link library rtl60.bpl could not be found in the specified path..." Where ... continues to list all my paths listed in my path variable. Where can I get the (...) (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: Coolest Brickshelf account
 
(...) Well, if Koyan weren't so modest I wouldn't have to! :-) But apparently he is, so I will continue to toot his horn periodically for those who might not have heard it;-) JOHN (19 years ago, 22-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space, lugnet.trains, FTX)
 
  Re: Coolest Brickshelf account
 
(...) This brickshelf account doesn't contain any pictures of original MOCs... what's the attraction in looking at a bunch of pictures of official sets we've seen many times already? Render fetishism? Seems like a waste of time to me. Cheers, Paul (19 years ago, 22-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space, FTX)
 
  Re: Seemingly insane poly counts in official games - how?
 
(...) Hi Stefan, My guess is that the studs are a special primitive which is just attached as a bitmap. A cylinder is very quick to render and so a simple routine to map an angle to a cone bitmap which is then added in the right place wouldn't be (...) (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: Seemingly insane poly counts in official games - how?
 
(...) I'm guessing it is because each in game object is a single instanced mesh that has been severely optimised rather than a collection of individual part and subpart meshes that are all being drawn regardless of whether they are visible or not (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  Re: Coolest Brickshelf account
 
(...) (URL) I can't remember where I originally downloaded it from :( (19 years ago, 22-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.trains)
 
  Re: Coolest Brickshelf account
 
"Jaco van der Molen" <jmolen@zonnet.nl> wrote in news:IIG4Gr.yEz@lugnet.com: (...) :) You may want to re-check periodically. I'm constantly updating renders whenever I find a better way to make them, or .mpd's whenever new missing pieces become (...) (19 years ago, 22-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space)
 
  Re: Coolest Brickshelf account
 
"Didier Enjary" <d.enjary@wanadoo.fr> wrote in news:IIH65w.1t15@lugnet.com: (...) I'm working on that. ;) (...) The classic space gallery is one of the oldest though. I'm not entirely happy with the renderings anymore, so I'll be replacing them as (...) (19 years ago, 22-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space, lugnet.trains)


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