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  Re: LDGlite and LPub (and maybe ldview?
 
(...) Not that my opinion goes for everyone but I think a solid color looks better. A transparent render show all the back edge making the image appear jumbled. To be honest I don't see how using grey, yellow, red or any other solid color is (...) (20 years ago, 16-Oct-04, to lugnet.cad)
 
  Re: LDGlite and LPub (and maybe ldview?
 
(...) How about a transparent brown? TLC already has an official trans-brown (smoke/trans-black), so there's not much risk of them ever using that. (20 years ago, 15-Oct-04, to lugnet.cad)
 
  Re: LDGlite and LPub (and maybe ldview?
 
(...) LDView has a nice feature where you can specify the default color for parts. I use rgb(128,128,80); it's close to grey, but tinted enough to easily differentiate grey parts from color 16. Andy (20 years ago, 15-Oct-04, to lugnet.cad, FTX)
 
  Re: LDGlite and LPub (and maybe ldview?
 
(...) Ahh, nevermind. That didn't really work either. Applying the opaque/transparent only filter right before dumping the png is simple, and looks good enough for me. I'm going with that and forget about the icky sharp outer edges for now. They (...) (20 years ago, 15-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub (and maybe ldview?
 
(...) Ok i did a quick once over of glBlendFunc manpage and it looks like switching line antialiasing from: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); to glBlendFunc(GL_SRC_A..._SATURATE, GL_ONE_MINUS_SRC_ALPHA); eliminates the problem (...) (20 years ago, 15-Oct-04, to lugnet.cad.dev)


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