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 CAD / *35805 (-5)
  Re: on Collision, stop Movement
 
(...) In theory, clickable parts can be done without any extra connection information as you suggest. In practice, this becomes extremely difficult, since the placement has to be exact in order for the parts to mesh together. That's easy when you're (...) (20 years ago, 15-Aug-04, to lugnet.cad)
 
  Re: Post Tutorial on BFC INVERTNEXT
 
(...) I'm not going to post a tutorial, but the short answer is that it turns the referenced sub-model inside-out. So, for example, the cylinder primitive by default has its walls facing outward (like on a stud). If you put INVERTNEXT before a (...) (20 years ago, 15-Aug-04, to lugnet.cad)
 
  on Collision, stop Movement
 
Considering that every part is defined by planes, wouldn't a collision primitive in MLCAD afford us clickable parts? (20 years ago, 15-Aug-04, to lugnet.cad)
 
  Post Tutorial on BFC INVERTNEXT
 
I've been going throught the archive to learn about the ins and outs of BFC INVERTNEXT. Would the powers that be please post a logical collage of snippets as documentation on the LDRAW tutorials page? It would really help in a lot of ways. (20 years ago, 14-Aug-04, to lugnet.cad)
 
  Deep Space 9 is hanging in the "sky"!
 
Opening channel... Deep Space 9 is hanging in the "sky"! (URL) is now nearly complete and hanging on the ceiling. I am still waiting for 2 small Bricklink orders of a few parts and then the station is finished. You can see more photo's of its (...) (20 years ago, 14-Aug-04, to lugnet.cad.dat.models, lugnet.space)


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