| | Re: Useful Shortcut: a04q.dat - Cylinder Angle Tube 90 degrees
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(...) Yes, you are very right! Thanks! (20 years ago, 16-May-04, to lugnet.cad.dat.parts.primitives)
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| | Re: Useful Shortcut: a04q.dat - Cylinder Angle Tube 90 degrees [DAT]
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(...) That's cool, but I would include the edge line at the join, ie: 0 Cylinder Angle Tube 90 degrees 0 Name: a04q.dat 0 Author: Tore Eriksson 1 16 0 0 0 -1 0 0 0 1 0 0 0 1 4-4cyls.dat 1 16 -1 1 0 0 1 0 -1 0 0 0 0 1 4-4cyls.dat 1 16 0 1 0 -1 1 0 -1 (...) (20 years ago, 16-May-04, to lugnet.cad.dat.parts.primitives)
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| | Useful Shortcut: a04q.dat - Cylinder Angle Tube 90 degrees [DAT]
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"How on earth do I rotate those cyls's...?", I've asked myself many times. Here's a useful shortcut that continues a thought cylinder in the y direction and turns 90 degrees to the left. To be inlined or even official primitive if you all like it as (...) (20 years ago, 16-May-04, to lugnet.cad.dat.parts.primitives)
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| | Re: Motion Blur (Was: NEW ANIMATION)
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(...) Interesting will try a test or two. Steve (20 years ago, 15-May-04, to lugnet.cad, lugnet.animation, lugnet.technic)
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| | Re: NEW ANIMATION
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Hello Steve (...) However (...) porblem I (...) How about increasing or decreasing the rotation speed of the wheels, or would that conflict too much with the distance traveled by the wheels? Is increasing or decreasing the framerate an option? (...) (20 years ago, 15-May-04, to lugnet.cad, lugnet.animation, lugnet.technic)
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