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 CAD / *34105 (-5)
  Re: Can someone explain the method to the madness...
 
(...) Thanks everyone. I solved my problem in a little different manner, but all this helps me a lot. Now I won't say "I don't know where I'd be without you guys", because I know exactly where I would have a permanent residence: in a state asylum (...) (21 years ago, 10-Mar-04, to lugnet.cad, FTX)
 
  Re: surface normals and vertex normals for OpenGL
 
(...) <SNIP> (...) That does help a lot. Thanks much. Brian Durney (21 years ago, 9-Mar-04, to lugnet.cad.dev)
 
  Re: LDRAWPREDIRS LDRAWPOSTDIRS - additional search paths
 
(...) Ok, so maybe there was a bit of irony, considering Mac OS X's roots are much older than 9's. But the lack of pre-emptive multiprocessing, protected memory, and other more evolved stuff does make OS 9 a dinosaur. Apple's washed their hands of (...) (21 years ago, 9-Mar-04, to lugnet.cad.dev)
 
  Re: Can someone explain the method to the madness...
 
(...) That is correct Orion. (...) L3P uses matrix because a line type 1 already is a matrix. It didn't occur to me to set the last three elements of the matrix as zeros and printing them in a separate translate statement in stead. Speed is only a (...) (21 years ago, 9-Mar-04, to lugnet.cad)
 
  Re: Can someone explain the method to the madness...
 
The first matrix scales the part for a seam width. The second orients the part to your cad file. The last three numbers in the scond matrix are the location. povray rotates around world 0,0,0. so take your lines from this: object { _3003_dot_dat (...) (21 years ago, 9-Mar-04, to lugnet.cad)


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