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  Re: LDRAWPREDIRS LDRAWPOSTDIRS - additional search paths
 
(...) Very true. Perhaps you should arrange for someone to email you whenever we actually agree on something here. Since that seems to be a rare occurance, it shouldn't be much of a burden on your inbox. ;^) Hmm, that'd be a nice addition to lugnet, (...) (21 years ago, 13-Feb-04, to lugnet.cad.dev)
 
  Re: LDRAWPREDIRS LDRAWPOSTDIRS - additional search paths
 
(...) Ok, I didn't get that. But it's not a problem to change that. Finding things we or some agreed on is a hard job, when you do not know what you are looking for, and follow the discussions regulary. Michael (21 years ago, 13-Feb-04, to lugnet.cad.dev)
 
  Re: A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer)
 
That is very cool - combined with the minifig generator and a (potentially POVray-clock-based) keyframer, we would have a minifig animator. However, the primary function of Blobman, which is to codify "poses" into data - basically what you have (...) (21 years ago, 13-Feb-04, to lugnet.cad, lugnet.animation)
 
  Re: LDRAWPREDIRS LDRAWPOSTDIRS - additional search paths
 
(...) I disagree with the idea of platform specific solutions, especially since we're now thinking about including extra information in the list (such as directives to hide certain paths) to make it more compatible with the list used by MLCAD. If (...) (21 years ago, 13-Feb-04, to lugnet.cad.dev)
 
  Re: A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer)
 
(...) I am so excited about this. I went thruogh the program and discovered arrays and how they work. This is just a start. I am just learning like most others. Try it. Enter the pose you want at the top of the file. They are described. Here is the (...) (21 years ago, 13-Feb-04, to lugnet.cad, lugnet.animation)


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