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  Re: Announcing LEGO Digital Designer 1.0
 
(...) Ya, that would be a lot like Adobe's approach to PostScript. It's a closed language in that Adobe has decreed that they are the official purveyors of enhancements to the language, but it's an open language in that it's extremely well (...) (21 years ago, 30-Apr-03, to lugnet.cad, lugnet.lego.direct)
 
  Re: Announcing LEGO Digital Designer 1.0
 
(...) Ok, maybe things have changed. Originally TLC was talking about releasing parts as files. My understanding is that they have three "quality" levels of parts: high quality, medium quality, and low-quality. The high quality parts are what their (...) (21 years ago, 30-Apr-03, to lugnet.cad, lugnet.lego.direct)
 
  Re: Announcing LEGO Digital Designer 1.0
 
This is great timing and I'm very encouraged by what you've outlined here. I'd like to throw in my "me too" post about supporting other platforms in addition to Microsoft Windows(TM) and that the LXF spec be publically documented. It's reasonable (...) (21 years ago, 30-Apr-03, to lugnet.cad, lugnet.lego.direct)
 
  Re: Ldraw File Format Version 1.0.0
 
(...) I'm not able to read RTF files easily. How about just posting it here in plain text format and we can respond to it directly? --Todd (21 years ago, 30-Apr-03, to lugnet.cad)
 
  Re: Lego XML?
 
(...) 1 0 0 0 1)"/> (...) Wow, that is pretty cool. A person could write a 20-line Perl program to transmogrify that into .ldr format pretty easily, and vice-versa. (...) Waycool. BTW, how do people feel about specifying colors in hex RGB format? (...) (21 years ago, 30-Apr-03, to lugnet.cad)


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