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| | 1-6disc.dat [DAT]
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| Next is the disk. 0 8-48 Hi-Res Disc 0 Name: 48\1-6disc.dat 0 Author: Mark Kennedy 0 Based on 48\1-4disc.dat By Manfred Moolhuysen 4 16 0 0 0 1 0 0 0.9914 0 0.1305 0.9659 0 0.2588 4 16 0 0 0 0.9659 0 0.2588 0.9239 0 0.3827 0.8660 0 0.5000 4 16 0 0 0 (...) (23 years ago, 4-Sep-01, to lugnet.cad.dat.parts.primitives)
| | | | 1-6cyli.dat [DAT]
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| Here are a couple new high res 1-6 primitives. The first is the cylinder. 0 8-48 Hi-Res Cylinder 0 Name: 48\1-6cyli.dat 0 Author: Mark Kennedy 0 Based on 48\1-8cyli.dat By Manfred Moolhuysen 5 24 1 0 0 1 1 0 0.9914 0 0.1305 1 0 -1 5 24 0.9914 0 (...) (23 years ago, 4-Sep-01, to lugnet.cad.dat.parts.primitives)
| | | | Re: The first video showing a datsville building
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| Thank you for replying. I would probably enter the slope/angle information into POVray code that resembles something more like this: camera { location <1.250000, 6.986278, 4.250000> direction <-0.28939780593, -0.00816663355, -0.95717394352> up (...) (23 years ago, 4-Sep-01, to lugnet.cad)
| | | | LDLite 2.3 released.
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| Version 2.3 of LDLite is now up at: (URL) LDLite 2.3 renders town.mpd correctly. 1) The -W bug is now fixed. -W3 no longer generates 5-wide lines. -W2 and -W3 now generate 3-wide lines. 2) The option "-D1" will suppress bitmap generation in (...) (23 years ago, 4-Sep-01, to lugnet.cad.dev)
| | | | Re: The first video showing a datsville building
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| (...) What would you use the slope for? camera { location <x,y,z> look_at <x,y,z> } light_source { <x,y,z>, color } light_source { <x,y,z>, color spotlight point_at <x,y,z> } /Lars (...) (23 years ago, 3-Sep-01, to lugnet.cad)
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