| | 1-16 Edge [DAT]
|
|
This primitive, thus not very complex is necessary for the new version of my conversion program stl2dat. (URL) could also be used by others conversion programs like l2p or l3p to recognize small or odd portions of cylinders. 0 Edge 1/16 0 Name: (...) (23 years ago, 14-Aug-01, to lugnet.cad.dat.parts.primitives)
|
|
| | Re: Help Needed: Boundary Box Utility
|
|
(...) I don't think I can do this right away since I already have 2 actual bug reports and an enhancement request in for ldglite. (I don't get many of these so I like to give them priority). It shouldn't be too hard to do though. Everything you need (...) (23 years ago, 14-Aug-01, to lugnet.cad, lugnet.cad.dev)
|
|
| | Re: LDGLite bug report (yes, one more)
|
|
(...) You should at least try the "-l3" before you recompile. I'm sort of interested in what you get for render times with both parsers. I only have somewhat underpowered PCs to work with, so I'm curious how they compare in the "real world". Don (23 years ago, 14-Aug-01, to lugnet.cad.dev)
|
|
| | Re: terrain in LDraw
|
|
Mike: (...) I am not upset. I am just bad at writing English. I might want to make the program do what you want, but I can't if you don't tell me what's missing. Jacob (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
|
|
| | Re: New Construction Toy In LDraw Format!
|
|
Everything downloaded and unzipped great. Renamed all the parts to start with "K" and updated the mklist. Then I couldn't figure out why some of the parts wouldn't load onto MLcad...had to re-rename the "P" list back to original names. Now all works (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.general, lugnet.build)
|