| | Re: Voting Open for LCAD Parts Update 2000-02
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(...) I've corrected this now and sent the correction to Steve Bliss. Thanks again for your comment. Fredrik PS: A change of the motherboard fixed my computer. This was very easy to fix -- the difficult part was to find out which component was (...) (24 years ago, 11-Sep-00, to lugnet.cad.dev)
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| | Re: A couple of bug/feature notes
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On 09/03/00, Jamie Obrien wrote: [snip] (...) [snip] (...) [snip] 'P' also works. 'P' was the original part selection/modification shortcut in LEdit. --Ryan ---...--- -- E-mail: Ryanjf2@juno.com -- Amateur Radio call sign: KB1FOB ---...--- (24 years ago, 11-Sep-00, to lugnet.cad.mlcad)
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| | RE: need Help finding a co-ordinate
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(...) And in case you don't have a text handy... lets call our points A=(a1,a2,a3), B, and C. Find the cross product of AB x AC = N = <n1,n2,n3> to get the normal vector to the plane. Then n1(x-a1) + n2(y-a2) + n3(z-a3) = 0 is the equation of the (...) (24 years ago, 11-Sep-00, to lugnet.cad)
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| | RE: need Help finding a co-ordinate
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(...) Ummm, if you mean co-planar, there is no guarantee that 4 points are coplanar in 3-space. however, 3 points are always coplanar. If the 4 points ARE coplanar, then throw out one of the points and figure out the equation of the plane described (...) (24 years ago, 11-Sep-00, to lugnet.cad)
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| | need Help finding a co-ordinate
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Does anyone have a program or an algorithm that does the following: Given four points in three dimension space (four corners of a quad,) and an (X,Y) co-ordinate on the quad, calculate the Z co-ordinate so the fifth point is on the quad. In other (...) (24 years ago, 11-Sep-00, to lugnet.cad)
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