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 Building / Sculpture / 963
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Subject: 
Using Poser6 to generate Lego sculptures.
Newsgroups: 
lugnet.build.sculpture
Date: 
Thu, 10 Nov 2005 16:46:20 GMT
Highlighted: 
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A friend of mine was raving about how good Poser6 was. So I bought a copy. I have gotten a prototype to export from Poser6 to basic Lego outline.

Most of this was just getting the model into a format that could be used in the manner that I described for the Stanford Bunny. This would then allow instructions to be generated.

The real problem was dealing with the fact that the poser models are in general not watertight. This causes some problems with CSG operations, but this can be dealt with.

I used the rib file export. I filtered out the ground and camera. The rest of the triangles I arranged into povray mesh2 format. I declared this mesh2 as a macro with the inside_vector as a parameter of the macro.

#macro MeshObject(outsideVector)
mesh2 {
vertex_vectors {
...
}
face_indices {
...
}
inside_vector outsideVector
 }
#end

This then allows the macro to be used in several overlapping copies to deal with the holes in the model:

...
union
{
intersection
{
MeshObject(<0,0,1>)
MeshObject(<0,0,-1>)
}
intersection
{
MeshObject(<0,1,0>)
MeshObject(<0,-1,0>)
}
intersection
{
MeshObject(<1,0,0>)
MeshObject(<-1,0,0>)
}
}
...

This seems to work filling in the holes in the model. It does slow down the rendering a lot, but is necessary.

Then slices are rendered through the model as described in the bunny document (using the above union in the bunny’s intersect block). These slices are shrunk down to the correct size, and then each pixel is interpreted as a 1x1 brick. This output could then be passed to the filling software, but a friend says that he would prefer just to fill in the outlines by hand.

The results appear good. LDraw
Rendering

Important Note: I am not a lawyer. I don’t know about the licensing issues associated with the Poser models. There may be issues using these in sculptures for sale. Is this a “still image” or a “simplification”?

-dw



Message has 3 Replies:
  Re: Using Poser6 to generate Lego sculptures.
 
In lugnet.build.sculpture, David Winkler wrote: A friend of mine was raving about how good (URL) Poser6> was. So I bought a copy. I have gotten a prototype to export from Poser6 to basic Lego outline. Most of this was just getting the model into a (...) (19 years ago, 11-Nov-05, to lugnet.build.sculpture, lugnet.cad.ray, FTX)
  Re: Using Poser6 to generate Lego sculptures.
 
(...) Still haven't heard back from the Poser software vendor. I'm starting to think that they don't take Legos seriously. ;) I added a more interesting pose to the (URL) folder> and a (URL) render>. (URL) -dw (19 years ago, 1-Dec-05, to lugnet.build.sculpture, lugnet.cad.ray, lugnet.general, lugnet.build, lugnet.cad, FTX)
  Re: Using Poser6 to generate Lego sculptures.
 
(...) At the recent BrickFest, there was a discussion of a few artsy-fartsy types at Rocklands over a good bit of good beer about "Art and LEGO" and whether it existed -or whether it was just translation of existing work into a new medium. You are (...) (19 years ago, 4-Feb-06, to lugnet.build.sculpture, FTX)

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