| | I'm back (with new MOCs) Andrew Todd Amacher
| | | Hi guys, It's been quite sometime since my last post for various reasons, such as my computer crashing, my camera shorted out, and on top of that, I lost access to my website, which some of you may recall as SILICON PSYCHE- (URL) . Its still online, (...) (21 years ago, 15-Mar-04, to lugnet.build.microscale, lugnet.space)
| | | | | | | | Re: I'm back (with new MOCs) Leonard Hoffman
| | | | | (...) Hey Todd, The Alexandria looks very good - it is not your typical 1:5 elongated spaceship, which is very nice. It has an interesting shape, and certainly makes me believe it is a carrier. I especially like the doors that let the fighters in (...) (21 years ago, 15-Mar-04, to lugnet.build.microscale, lugnet.space, FTX)
| | | | | | | | | | | | Re: I'm back (with new MOCs) Andrew Todd Amacher
| | | | | | (...) Yeah, I shot them inside at night and the "Alexandria" pics in particular suffered for it, but I did'nt feel too bad about the Puma. (...) I considered that, but I felt that most viewers could figure it out. I may add that later.Thanks (...) (21 years ago, 15-Mar-04, to lugnet.build.microscale, lugnet.space, FTX)
| | | | | | | | | | | Re: I'm back (with new MOCs) John Henry Kruer
| | | | | (...) Hey, some interesting stuff there. The Alexandria looks like its part, with its unique double-hulled design. The bridge is cool, it reminds me of those on those old battleships. All the weapons are nice, too- I like the use of the ball and (...) (21 years ago, 15-Mar-04, to lugnet.build.microscale, lugnet.space, FTX)
| | | | | | | | | | Re: I'm back (with new MOCs) Tom Sciortino
| | | | | "Todd Amacher" <atamacher@yahoo.com> wrote in message news:HuLost.rA8@lugnet.com... <snip> (...) I love the playability features of your carrier -- it feels like a real toy that someone could really put their imagination to. The swiveling turrets (...) (21 years ago, 19-Mar-04, to lugnet.build.microscale, lugnet.space)
| | | | | | | | | | | | Re: I'm back (with new MOCs) Andrew Todd Amacher
| | | | | (...) Thanks, Tom. I've always felt that playability is a critical objective in my designs. For example, if I built a mecha that looked good but could barely stand up, I'd go back to the drawing board. It tends to keep my mecha in the small to (...) (21 years ago, 21-Mar-04, to lugnet.build.microscale, lugnet.space)
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